FindexPL

Russia
On FACEIT since 2022 181 matches tracked
Last updated:

How does FindexPL play?

Rating 1.11 (from 160 matches) K/R 0.81 ADR 87.2 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 160 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More damage per round than the level 5 average.
Multi-killsDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 43%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 13%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (0.97).

Headshot rate 45%+1 pp · Ø 44% better than 58%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.12+0.15 · Ø 0.97 better than 92%
Pistol kills per match 3.2
Knife kills 5 in 181 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.7%).

2K rounds 14.1%+1.4 pp · Ø 12.7% better than 83%
3K rounds 5.5%+1.8 pp · Ø 3.7% better than 96%
MVPs per match 2.5+0.4 · Ø 2.1 better than 88%
4Ks and aces 22x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.30 enemies flashed per round and so well above the average (0.24).

Utility hit rate 34%−1 pp · Ø 35% better than 48%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 44%
Enemies flashed per round 0.30+0.06 · Ø 0.24 better than 68%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +12 pp, Win rate +8 pp
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 87.1
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.81 (at the start 0.84). Well above the average (0.71).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −41 ELO, win rate 41%
On Wednesdays +6 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Mirage
  2. Most kills in a match: 49 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
47% better than 40%
0.81 better than 89%
87.1 better than 87%
1.11 better than 86%
48% of 335 duels better than 42%
43% of 46 situations better than 67%
Dust 250
50% right on the average
0.83 better than 94%
88.9 better than 92%
1.13 better than 92%
50% of 183 duels better than 53%
36% of 36 situations right on the average
Anubis21
48% better than 45%
0.84 better than 96%
89.5 better than 94%
1.23 better than 98%
47% of 83 duels better than 41%
38% of 13 situations right on the average
Nuke14
57% -
0.94 -
97.1 -
1.28-
70% of 33 duels -
38% of 8 situations -
Ancient12
33% -
0.72 -
74.7 -
0.99-
40% of 40 duels -
15% of 13 situations -
Inferno6
17% -
0.59 -
70.2 -
0.87-
45% of 29 duels -
0% of 1 situations -
Cache4
25% -
0.78 -
90.6 -
1.03-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FindexPL plays

Across 181 matches FindexPL averages K/R 0.81 and ADR 87.2; the rating across the 160 rated matches is 1.11. Biggest strength: 3K rounds at 5.5%, better than 96% of level 5 players. Most room to improve: Clutch 1v1 won at 29%, better than only 13% of level 5 players. Averages 17.9 kills per match with 45% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 81 of 160 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 94 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. Things go best on Mirage (+45 ELO, win rate 47%). Match no. 3 of the day goes best: 52% win rate, +28 ELO. Improved over the last three months: Headshots +12 pp, Win rate +8 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 87.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.