FinalGam3r

Belarus
On FACEIT since 2016 45 matches tracked 14 matches in 30 days
Last updated:

How does FinalGam3r play?

Rating 0.96 K/R 0.68 ADR 76.8 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 9%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 73%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.95−0.05 · Ø 1.00 better than 31%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.2%).

2K rounds 10.1%−3.1 pp · Ø 13.2% better than 2%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 58%
MVPs per match 1.9−0.4 · Ø 2.3 better than 14%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 36%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 77.5
▼ Got worse
Headshots −2 pp, Win rate −21 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).

Patterns

Soon this shows where FinalGam3r loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 13 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Inferno
  2. Highest rating in a match: 1.79 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
54% -
0.67 -
75.7 -
0.93-
53% of 57 duels -
33% of 9 situations -
Anubis9
44% -
0.64 -
71.2 -
0.90-
42% of 36 duels -
17% of 6 situations -
Ancient7
43% -
0.66 -
79.5 -
0.90-
38% of 32 duels -
25% of 4 situations -
Mirage5
0% -
0.67 -
73.0 -
0.91-
71% of 17 duels -
33% of 3 situations -
Cache4
50% -
0.75 -
87.5 -
1.05-
42% of 12 duels -
0% of 2 situations -
Nuke4
75% -
0.59 -
66.3 -
0.89-
37% of 19 duels -
0% of 3 situations -
Inferno3
67% -
0.93 -
96.9 -
1.43-
52% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FinalGam3r plays

Across 45 matches FinalGam3r averages K/R 0.68, ADR 76.8 and a rating of 0.96. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 8 players. Averages 14.9 kills per match with 51% headshots. In 12 of 45 matches the rating was 1.10 or higher (27%), in 20 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. Got weaker: Headshots −2 pp, Win rate −21 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 77.5. Last 30 days: 14 matches, win rate 36%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.