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Fibs

Mexico
On FACEIT since 2016 309 matches tracked
ELO
2,098
Peak across recorded matches: 2,455
Rank NA ▼ 371 places
#6,132
Mexico #403 in Mexico
30 days · prev. #5,761 · best #5,633
Last updated:

How does Fibs play?

Rating 1.06 K/R 0.74 ADR 79.9 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 309 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 21%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 2.7
Knife kills 5 in 309 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 51%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 42x 4K, 1 ace in 245 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.3).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 8.0+3.7 · Ø 4.3 better than 98%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +5.2, ELO +50
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −3 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −136 ELO
55 matches · 42% win rate
In match 3 of the day −28 ELO
50 matches · 42% win rate
On Saturdays −54 ELO, win rate 43%

Fibs loses the most ELO on Anubis: −136 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.18 · Anubis
  4. Longest win streak: 7 wins in a row · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
50% better than 43%
0.70 better than 32%
78.0 better than 36%
1.00 better than 40%
48% of 260 duels better than 33%
38% of 61 situations right on the average
Dust 256
50% better than 45%
0.76 better than 62%
81.2 better than 53%
1.11 better than 74%
49% of 127 duels better than 38%
39% of 46 situations better than 54%
Anubis55
42% better than 23%
0.76 better than 62%
81.3 better than 54%
1.08 better than 67%
50% of 158 duels better than 41%
30% of 37 situations better than 29%
Ancient39
44% better than 25%
0.79 better than 72%
83.7 better than 62%
1.11 better than 75%
56% of 93 duels better than 77%
34% of 35 situations better than 42%
Cache26
65% better than 79%
0.72 better than 39%
74.9 better than 19%
1.07 better than 54%
57% of 60 duels better than 74%
54% of 24 situations better than 79%
Inferno24
42% better than 22%
0.75 better than 58%
78.7 better than 38%
1.08 better than 67%
49% of 59 duels better than 31%
43% of 21 situations better than 61%
Nuke16
63% better than 74%
0.79 better than 70%
83.1 better than 67%
1.07 better than 60%
64% of 44 duels better than 95%
33% of 18 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How Fibs plays

Across 309 matches Fibs averages K/R 0.74, ADR 79.9 and a rating of 1.06. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 44% headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 131 of 309 matches the rating was 1.10 or higher (42%), in 104 it was below 0.90. In 245 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. Fibs loses the most ELO on Anubis (−136 ELO, win rate 42%). Things go best in match 4 of the day (+158 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +158 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +5.2, ELO +50. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.