FiNrovxgod

Togo
On FACEIT since 2018 152 matches tracked 48 matches in 30 days
Last updated:

How does FiNrovxgod play?

Rating 1.27 (from 111 matches) K/R 0.91 ADR 89.7 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 111 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.03).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 52%+40 pp · Ø 12% better than 99%
K/D 1.36+0.33 · Ø 1.03 better than 98%
Pistol kills per match 4.3
Knife kills 4 in 152 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 95%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 41x 4K, 7 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 55%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.59, ELO +69
= Stayed the same
Win rate at 46%
▼ Got worse
K/R −0.08, ADR −8.5, Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOctNov

Best month: November 2026 with 0.98. Last 3 months: 0.89 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −94 ELO
50 matches · 34% win rate
On Mirage −66 ELO
86 matches · 45% win rate
Between 6:00 and 12:00 −47 ELO, win rate 35%
On Sundays −24 ELO, win rate 35%

FiNrovxgod loses the most ELO in match 1 of the day: −94 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis
  4. Most kills in a match: 46 · Inferno

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
45% better than 27%
0.87 better than 93%
86.0 better than 74%
1.18 better than 88%
61% of 300 duels better than 94%
31% of 39 situations better than 29%
Inferno26
46% better than 20%
0.96 better than 98%
92.5 better than 87%
1.40 better than 98%
64% of 83 duels better than 93%
19% of 16 situations better than 9%
Anubis12
42% -
0.99 -
98.3 -
1.50-
65% of 31 duels -
21% of 14 situations -
Nuke12
42% -
0.94 -
89.9 -
1.33-
58% of 52 duels -
23% of 13 situations -
Dust 28
38% -
0.96 -
98.3 -
1.38-
55% of 29 duels -
60% of 5 situations -
Overpass4
50% -
1.11 -
103.6 -
-
-
-
Cache3
67% -
0.83 -
87.1 -
1.31-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FiNrovxgod plays

Across 152 matches FiNrovxgod averages K/R 0.91 and ADR 89.7; the rating across the 111 rated matches is 1.27. Biggest strength: K/D at 1.36, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 37% headshots. The strongest map is Inferno with a 46% win rate in 26 matches. In 70 of 111 matches the rating was 1.10 or higher (63%), in 26 it was below 0.90. In 110 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: November 2026 at 1.44. FiNrovxgod loses the most ELO in match 1 of the day (−94 ELO, win rate 34%). Things go best in match 2 of the day (+25 ELO, win rate 50%). Match no. 3 of the day goes best: 54% win rate. Improved over the last three months: Rating +0.59, ELO +69. Got weaker: K/R −0.08, ADR −8.5, Headshots −4 pp. Unchanged in recent months: Win rate at 46%. Last 30 days: 48 matches, win rate 48%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.