FeyizLee

Turkey
On FACEIT since 2016 198 matches tracked 112 matches in 30 days
ELO ▲ 76
2,161
30-day peak: 2,332
Rank EU
#160,432
Turkey #4,385 in Turkey
Last updated:
Next update possible in 1h 30m

How does FeyizLee play?

Rating 1.12 K/R 0.80 ADR 85.8 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 198 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 3.6
Knife kills 1 in 198 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 49x 4K, 3 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.5+0.2 · Ø 4.3 better than 62%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether FeyizLee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 198 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOctNov

Best month: September 2026 with 0.89.

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
25 matches · 60% win rate
On Anubis −27 ELO
26 matches · 46% win rate
On Fridays −30 ELO, win rate 50%

FeyizLee loses the most ELO on Inferno: −30 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 33 · Anubis
  5. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
57% better than 71%
0.80 better than 76%
88.5 better than 83%
1.12 better than 76%
60% of 411 duels better than 90%
30% of 60 situations better than 28%
Mirage29
55% better than 63%
0.74 right on the average
78.5 better than 37%
1.04 better than 55%
56% of 121 duels better than 77%
28% of 25 situations better than 22%
Anubis26
46% better than 29%
0.73 better than 43%
79.4 better than 42%
0.98 better than 32%
60% of 83 duels better than 89%
36% of 22 situations better than 48%
Cache26
62% -
0.87 -
88.2 -
1.25-
63% of 111 duels -
32% of 19 situations -
Inferno25
60% better than 68%
0.83 better than 83%
88.4 better than 79%
1.16 better than 80%
58% of 93 duels better than 75%
13% of 15 situations better than 5%
Ancient5
60% -
0.91 -
90.9 -
1.34-
67% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FeyizLee plays

Across 198 matches FeyizLee averages K/R 0.80, ADR 85.8 and a rating of 1.12. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 101 of 198 matches the rating was 1.10 or higher (51%), in 50 it was below 0.90. In 198 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: September 2026 at 1.24. FeyizLee loses the most ELO on Inferno (−30 ELO, win rate 60%). Things go best on Dust 2 (+118 ELO, win rate 57%). Match no. 4 of the day goes best: 71% win rate, +59 ELO. Last 30 days: 112 matches, win rate 54%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.