Fexum

Ukraine
On FACEIT since 2018 373 matches tracked 145 matches in 30 days
ELO ▼ 115
2,421
30-day peak: 2,631
Rank EU
#70,370
Ukraine #2,868 in Ukraine
Last updated:

How does Fexum play?

Rating 1.06 K/R 0.77 ADR 84.4 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 373 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.05+0.01 · Ø 1.04 better than 52%
Pistol kills per match 2.5
Zeus kills10 in 373 matches
Knife kills 24 in 373 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 55%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 66x 4K, 5 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.12, ADR +7.7
= Stayed the same
Headshots at 59%
▼ Got worse
Win rate −6 pp, ELO −182

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −106 ELO
46 matches · 48% win rate
On Ancient −27 ELO
75 matches · 47% win rate
Between 6:00 and 12:00 −30 ELO, win rate 41%
On Fridays −6 ELO, win rate 36%

Fexum loses the most ELO on Nuke: −106 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
53% better than 55%
0.82 better than 80%
88.4 better than 80%
1.13 better than 76%
49% of 480 duels better than 33%
39% of 46 situations better than 52%
Ancient75
47% better than 31%
0.75 right on the average
84.3 better than 60%
1.02 better than 40%
54% of 490 duels better than 62%
23% of 31 situations better than 14%
Dust 275
52% right on the average
0.79 better than 70%
85.4 better than 70%
1.10 better than 68%
49% of 365 duels better than 36%
29% of 42 situations better than 25%
Anubis66
58% better than 69%
0.73 better than 43%
81.7 better than 53%
1.00 better than 37%
54% of 298 duels better than 64%
42% of 31 situations better than 58%
Nuke46
48% better than 32%
0.79 better than 64%
83.1 better than 58%
1.07 better than 57%
46% of 188 duels better than 19%
29% of 41 situations better than 26%
Inferno12
58% -
0.79 -
84.6 -
1.10-
48% of 89 duels -
0% of 9 situations -
Cache11
9% -
0.70 -
77.3 -
0.97-
41% of 46 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fexum plays

Across 373 matches Fexum averages K/R 0.77, ADR 84.4 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 164 of 373 matches the rating was 1.10 or higher (44%), in 138 it was below 0.90. In 304 matches with detailed stats: 66 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. Fexum loses the most ELO on Nuke (−106 ELO, win rate 48%). Things go best in match 1 of the day (+156 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +156 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +7.7. Got weaker: Win rate −6 pp, ELO −182. Unchanged in recent months: Headshots at 59%. Last 30 days: 145 matches, win rate 50%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.