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Ferz1nh0

Argentina
On FACEIT since 2025 125 matches tracked 105 matches in 30 days
Last updated:

How does Ferz1nh0 play?

Rating 0.92 K/R 0.65 ADR 73.6 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 92%
AWP share of kills 6%−5 pp · Ø 11% better than 32%
K/D 0.91−0.07 · Ø 0.98 better than 22%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.9%−1.1 pp · Ø 13.0% better than 24%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 28%
MVPs per match 1.7−0.5 · Ø 2.2 better than 6%
4Ks and aces 11x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.0).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 82%
Enemies flashed per round 0.30+0.05 · Ø 0.25 better than 64%
Deaths per round 71%−2 pp · Ø 73% better than 74%

Progress

One value per month, dashed line is the level 6 average
Whether Ferz1nh0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches, all from the last 3 months.

Kills per round (K/R)

0.58
OctNov

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −41 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 75%
0.69 better than 37%
78.0 better than 46%
0.98 better than 47%
49% of 187 duels better than 46%
40% of 40 situations better than 58%
Anubis19
47% better than 36%
0.66 better than 22%
72.5 better than 15%
0.96 better than 37%
53% of 66 duels better than 68%
22% of 18 situations better than 14%
Dust 217
59% better than 82%
0.61 better than 7%
69.3 better than 7%
0.88 better than 13%
31% of 59 duels better than 1%
56% of 9 situations better than 91%
Nuke15
60% better than 71%
0.63 better than 17%
70.8 better than 13%
0.85 better than 13%
51% of 53 duels better than 55%
100% of 3 situations better than 99%
Inferno12
67% -
0.63 -
70.3 -
0.93-
49% of 45 duels -
50% of 6 situations -
Cache6
33% -
0.60 -
70.6 -
0.72-
38% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ferz1nh0 plays

Across 125 matches Ferz1nh0 averages K/R 0.65, ADR 73.6 and a rating of 0.92. Biggest strength: Headshot rate at 54%, better than 92% of level 6 players. Most room to improve: Damage per round (ADR) at 73.6, better than only 18% of level 6 players. Averages 13.9 kills per match with 54% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 38 of 125 matches the rating was 1.10 or higher (30%), in 60 it was below 0.90. In 125 matches with detailed stats: 11 4Ks and 1 ace. Things go best on Mirage (+53 ELO, win rate 57%). Last 30 days: 105 matches, win rate 54%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.