Ferushi1

Kosovo
On FACEIT since 2021 117 matches tracked 62 matches in 30 days
ELO ▲ 2
2,232
30-day peak: 2,249
Rank EU
#129,082
Kosovo #1,246 in Kosovo
Last updated:

How does Ferushi1 play?

Rating 1.14 K/R 0.84 ADR 94.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 117 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 20% good 1.10 to 1.29 30% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 3.8
Knife kills 2 in 117 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 20x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.2 · Ø 4.3 better than 80%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.13, Win rate +13 pp
= Stayed the same
ADR at 95.9, ELO at 2,232
▼ Got worse
Headshots −6 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.86 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
39 matches · 46% win rate
On Dust 2 −30 ELO
30 matches · 43% win rate
On Mirage −25 ELO
33 matches · 48% win rate

Ferushi1 loses the most ELO in match 1 of the day: −49 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.58 · Dust 2
  4. Most kills in a match: 35 · Cache

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 37%
0.84 better than 87%
99.7 better than 98%
1.14 better than 82%
57% of 243 duels better than 82%
59% of 17 situations better than 94%
Dust 230
43% better than 22%
0.88 better than 94%
95.8 better than 96%
1.19 better than 88%
52% of 163 duels better than 55%
12% of 17 situations better than 2%
Ancient22
59% better than 72%
0.83 better than 86%
90.4 better than 87%
1.12 better than 78%
56% of 122 duels better than 76%
18% of 11 situations better than 9%
Anubis15
67% better than 91%
0.90 better than 97%
101.6 better than 99%
1.24 better than 95%
48% of 82 duels better than 31%
27% of 11 situations better than 22%
Inferno7
43% -
0.78 -
81.6 -
1.02-
58% of 31 duels -
50% of 4 situations -
Cache5
60% -
0.67 -
72.5 -
0.95-
41% of 34 duels -
100% of 2 situations -
Nuke5
60% -
0.76 -
89.7 -
1.04-
56% of 32 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ferushi1 plays

Across 117 matches Ferushi1 averages K/R 0.84, ADR 94.4 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 94.4, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 68 of 117 matches the rating was 1.10 or higher (58%), in 28 it was below 0.90. In 68 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.20. Ferushi1 loses the most ELO in match 1 of the day (−49 ELO, win rate 46%). Match no. 2 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: K/R +0.05, Rating +0.13, Win rate +13 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 95.9, ELO at 2,232. Last 30 days: 62 matches, win rate 56%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.