FertileFiend

Denmark
On FACEIT since 2015 123 matches tracked 49 matches in 30 days
ELO ▲ 128
2,301
30-day peak: 2,326
Rank EU
#105,430
Denmark #2,622 in Denmark
Last updated:

How does FertileFiend play?

Rating 1.10 (from 102 matches) K/R 0.80 ADR 88.4 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 102 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 44%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.14+0.11 · Ø 1.03 better than 78%
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 70%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 7x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 17%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +144
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.2, Headshots −6 pp

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: May 2026 with 0.84. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +1 ELO
30 matches · 43% win rate

FertileFiend loses the most ELO in match 2 of the day: +1 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 48 · Inferno
  4. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 57%
0.78 better than 66%
89.2 better than 83%
1.13 better than 77%
53% of 142 duels better than 61%
38% of 26 situations right on the average
Dust 231
61% better than 81%
0.84 better than 87%
91.2 better than 89%
1.18 better than 86%
68% of 73 duels better than 99%
36% of 14 situations better than 44%
Ancient17
35% better than 7%
0.76 better than 55%
84.3 better than 62%
0.98-
54% of 46 duels better than 62%
44% of 9 situations better than 63%
Nuke12
50% -
0.80 -
92.4 -
1.10-
63% of 49 duels -
25% of 4 situations -
Anubis10
30% -
0.65 -
74.7 -
0.86-
45% of 44 duels -
83% of 6 situations -
Inferno10
60% -
0.92 -
95.3 -
1.34-
68% of 41 duels -
0% of 2 situations -
Cache5
80% -
0.93 -
95.9 -
1.19-
71% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FertileFiend plays

Across 123 matches FertileFiend averages K/R 0.80 and ADR 88.4; the rating across the 102 rated matches is 1.10. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Dust 2 with a 61% win rate in 31 matches. In 54 of 102 matches the rating was 1.10 or higher (53%), in 28 it was below 0.90. In 51 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. FertileFiend loses the most ELO in match 2 of the day (+1 ELO, win rate 43%). Things go best on Mirage (+77 ELO, win rate 54%). From match no. 5 of the day on, things go best: 70% win rate, +52 ELO. Improved over the last three months: Win rate +5 pp, ELO +144. Got weaker: K/R −0.05, Rating −0.08, ADR −4.2, Headshots −6 pp. Last 30 days: 49 matches, win rate 57%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.