Ferreira6

Portugal
101 matches tracked 49 matches in 30 days
Last updated:

How does Ferreira6 play?

Rating 1.21 K/R 0.89 ADR 96.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 101 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.01).

Headshot rate 38%−10 pp · Ø 48% better than 6%
AWP share of kills 32%+21 pp · Ø 11% better than 98%
K/D 1.20+0.19 · Ø 1.01 better than 95%
Pistol kills per match 3.4
Knife kills 5 in 101 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.3%).

2K rounds 17.1%+3.8 pp · Ø 13.3% better than 99%
3K rounds 6.4%+2.4 pp · Ø 4.0% better than 98%
MVPs per match 2.8+0.5 · Ø 2.3 better than 94%
4Ks and aces 21x 4K, 5 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.15, Rating +0.25, ADR +14.8, Win rate +7 pp, ELO +127
= Stayed the same
Headshots at 38%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.95 (at the start 0.80). Well above the average (0.73).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −187 ELO
33 matches · 36% win rate
In match 1 of the day −166 ELO
47 matches · 40% win rate

Ferreira6 loses the most ELO on Dust 2: −187 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 2.38 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
36% better than 6%
0.81 better than 86%
90.0 better than 91%
1.06 better than 66%
54% of 239 duels better than 72%
38% of 24 situations better than 47%
Mirage31
55% better than 66%
1.00 better than 99%
106.1 better than 99%
1.38 better than 99%
62% of 201 duels better than 96%
31% of 16 situations better than 33%
Anubis13
38% -
0.94 -
97.8 -
1.26-
65% of 78 duels -
42% of 12 situations -
Cache8
50% -
0.85 -
93.2 -
1.15-
60% of 43 duels -
40% of 5 situations -
Inferno6
67% -
0.90 -
96.0 -
1.23-
56% of 45 duels -
60% of 5 situations -
Ancient4
50% -
0.85 -
86.9 -
1.13-
50% of 24 duels -
33% of 3 situations -
Nuke4
75% -
0.95 -
96.8 -
1.32-
68% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ferreira6 plays

Across 101 matches Ferreira6 averages K/R 0.89, ADR 96.3 and a rating of 1.21. Biggest strength: Rounds with first kill at 18%, better than 99% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 19.5 kills per match with 38% headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 55 of 101 matches the rating was 1.10 or higher (54%), in 28 it was below 0.90. In 73 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: October 2026 at 1.30. Ferreira6 loses the most ELO on Dust 2 (−187 ELO, win rate 36%). Things go best on Mirage (+215 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +110 ELO. Improved over the last three months: K/R +0.15, Rating +0.25, ADR +14.8, Win rate +7 pp, ELO +127. Unchanged in recent months: Headshots at 38%. Last 30 days: 49 matches, win rate 53%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.