Ferraripeek-
How does Ferraripeek- play?
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.03).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.88. Last 3 months: 0.76 (at the start 0.88). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.22. Last 3 months: 1.05 (at the start 1.22). Just above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 92.3. Last 3 months: 80.1 (at the start 92.3). Just below the average (80.7).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months unchanged at 49%. Right on the average (49%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 50% (at the start 65%). Just below the average (51%).
Best month: November 2026 with 2,281. Last 3 months: 2,075 (at the start 2,101).
Rounds with first kill
Best month: August 2026 with 15%. Last 3 months: 10% (at the start 15%). Right on the average (10%).
1v1 clutches won
Best month: September 2026 with 71%. Last 3 months: 38% (at the start 45%). Just below the average (39%).
Patterns
From the last 129 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ferraripeek- loses the most ELO from match 5 of the day: −79 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Mirage
- Recorded match no. 100 · Inferno
- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.28 · Cache
Maps in detail
from the last 129 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ferraripeek- plays
Across 129 matches Ferraripeek- averages K/R 0.78, ADR 81.9 and a rating of 1.08. Biggest strength: 3K rounds at 4.9%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 57 of 129 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 129 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.22. Ferraripeek- loses the most ELO from match 5 of the day (−79 ELO, win rate 46%). Things go best on Ancient (+12 ELO, win rate 53%). Match no. 1 of the day goes best: 61% win rate, −81 ELO. Got weaker: K/R −0.12, Rating −0.17, ADR −12.2, Win rate −15 pp, First kills −5 pp, Clutch 1v1 −7 pp. Unchanged in recent months: Headshots at 49%, ELO at 2,075. Last 30 days: 63 matches, win rate 49%, net ELO +62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.