FerrariPeak

Portugal
On FACEIT since 2025 123 matches tracked 75 matches in 30 days
ELO ▲ 41
2,324
30-day peak: 2,374
Rank EU
#98,080
Portugal #1,487 in Portugal
Last updated:

How does FerrariPeak play?

Rating 1.21 K/R 0.86 ADR 91.5 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 123 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 37x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether FerrariPeak is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOctNov

Best month: September 2026 with 0.88.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −29 ELO
28 matches · 43% win rate
On Mirage −16 ELO
31 matches · 65% win rate
On Tuesdays −31 ELO, win rate 42%

FerrariPeak loses the most ELO in match 3 of the day: −29 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.16 · Anubis
  3. Reached level 10 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage
  5. Most kills in a match: 40 · Anubis

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
65% better than 91%
0.88 better than 94%
95.1 better than 95%
1.23 better than 93%
54% of 164 duels better than 66%
59% of 17 situations better than 94%
Ancient23
52% better than 46%
0.89 better than 95%
94.9 better than 94%
1.25 better than 96%
61% of 111 duels better than 93%
31% of 16 situations better than 32%
Dust 222
36% better than 6%
0.79 better than 73%
87.4 better than 79%
1.10 better than 70%
61% of 107 duels better than 91%
45% of 11 situations better than 69%
Anubis21
62% better than 80%
0.93 better than 99%
94.8 better than 97%
1.32 better than 99%
63% of 121 duels better than 96%
35% of 23 situations better than 43%
Inferno16
44% better than 19%
0.79 better than 71%
83.4 better than 55%
1.12 better than 71%
53% of 64 duels right on the average
40% of 10 situations better than 52%
Nuke6
33% -
0.73 -
85.2 -
0.96-
52% of 25 duels -
40% of 5 situations -
Cache3
67% -
0.75 -
77.0 -
1.23-
67% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FerrariPeak plays

Across 123 matches FerrariPeak averages K/R 0.86, ADR 91.5 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 43% headshots. The strongest map is Mirage with a 65% win rate in 31 matches. In 68 of 123 matches the rating was 1.10 or higher (55%), in 28 it was below 0.90. In 123 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: September 2026 at 1.24. FerrariPeak loses the most ELO in match 3 of the day (−29 ELO, win rate 43%). Things go best on Dust 2 (+4 ELO, win rate 36%). Match no. 2 of the day goes best: 58% win rate, −4 ELO. Last 30 days: 75 matches, win rate 53%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.