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Ferrait-

Russia
On FACEIT since 2019 190 matches tracked 42 matches in 30 days
ELO ▼ 188
2,970
30-day peak: 3,233
Rank EU ▼ 7,321 places
#10,618
Russia #3,106 in Russia
30 days · prev. #3,297 · best #3,297
Last updated:

How does Ferrait- play?

Rating 1.26 K/R 0.89 ADR 94.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 190 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.32+0.27 · Ø 1.05 better than 96%
Pistol kills per match 3.3
Knife kills 1 in 190 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 93%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 31x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 36%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 92.6
▼ Got worse
K/R −0.04, Rating −0.10, Headshots −2 pp, Win rate −16 pp, ELO −195

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.86 (at the start 0.90). Well above the average (0.75).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −96 ELO
49 matches · 47% win rate
In match 3 of the day −91 ELO
32 matches · 50% win rate
Between 18:00 and 24:00 −56 ELO, win rate 51%
On Tuesdays −110 ELO, win rate 48%

Ferrait- loses the most ELO on Dust 2: −96 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 3.53 · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
63% better than 86%
0.93 better than 97%
98.6 better than 97%
1.33 better than 97%
60% of 528 duels better than 89%
51% of 35 situations better than 86%
Dust 249
47% better than 25%
0.87 better than 90%
91.4 better than 87%
1.23 better than 89%
59% of 270 duels better than 83%
38% of 26 situations right on the average
Ancient15
53% right on the average
0.81 better than 74%
89.2 better than 81%
1.07 better than 56%
56% of 82 duels better than 71%
18% of 11 situations better than 8%
Inferno14
64% -
0.89 -
95.6 -
1.32-
52% of 52 duels -
67% of 6 situations -
Anubis11
64% -
0.78 -
91.5 -
1.07-
57% of 44 duels -
0% of 4 situations -
Cache5
80% -
0.93 -
93.6 -
1.28-
63% of 41 duels -
67% of 6 situations -
Nuke5
40% -
0.70 -
76.8 -
1.03-
44% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ferrait- plays

Across 190 matches Ferrait- averages K/R 0.89, ADR 94.9 and a rating of 1.26. Biggest strength: Damage per round (ADR) at 94.9, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 19.6 kills per match with 49% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 121 of 190 matches the rating was 1.10 or higher (64%), in 33 it was below 0.90. In 115 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.32. Ferrait- loses the most ELO on Dust 2 (−96 ELO, win rate 47%). Things go best in match 4 of the day (+51 ELO, win rate 73%). Match no. 4 of the day goes best: 73% win rate, +51 ELO. Got weaker: K/R −0.04, Rating −0.10, Headshots −2 pp, Win rate −16 pp, ELO −195. Unchanged in recent months: ADR at 92.6. Last 30 days: 42 matches, win rate 40%, net ELO −224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.