Ferox2

Poland
62 matches tracked 23 matches in 30 days
Last updated:

How does Ferox2 play?

Rating 0.99 K/R 0.72 ADR 80.8 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49% on level 7
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

Ferox2 wins 55 of 100 opening duels. 5 percentage points above the level 7 average (50%).

Rounds with first kill 13%+3 pp better than 89%
Opening duels won 55%+5 pp better than 90%

Clutch

Average
Last one alive

Averages 0.9 kills per match as the last one alive. 0.8 below the level 7 average (1.7).

Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 17%−4 pp better than 25%
Clutch kills per match 0.9−0.8 better than 2%

Weapons and aim

Average
Where do the kills come from?

36 of 100 kills by Ferox2 are headshots. 10 percentage points below the level 7 average (46%).

Headshot rate 36%−10 pp better than 6%
AWP share of kills 21%+10 pp better than 89%
K/D 0.99−0.01 better than 52%
Pistol kills per match 1.9
Knife kills 2 in 62 matches

Impact

Average
Damage and big rounds

Ferox2 gets exactly 3 kills in 2.8 of 100 rounds. 1.1 percentage points below the level 7 average (3.9%).

2K rounds 14.6%+1.4 pp better than 88%
3K rounds 2.8%−1.1 pp better than 10%
MVPs per match 2.30.0 on par
4Ks and aces 6x 4K, 4 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.55 enemies flashed per round (55 per 100 rounds). 0.28 above the level 7 average (0.27).

Utility hit rate 39%+4 pp better than 75%
Utility damage per round 4.9+0.7 better than 69%
Enemies flashed per round 0.55+0.28 better than 96%
Deaths per round 73%+1 pp better than 46%

Progress

One value per month, dashed line is the level 7 average
Whether Ferox2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
20 matches · 65% win rate

Ferox2 loses the most ELO on Mirage: −3 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.23 · Anubis
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
65% better than 92%
0.69 better than 36%
77.3 better than 42%
0.94 better than 30%
53% of 103 duels better than 67%
0% of 2 situations better than 1%
Dust 217
76% better than 99%
0.71 better than 46%
77.3 better than 39%
1.01 better than 57%
47% of 66 duels better than 34%
45% of 11 situations better than 75%
Ancient9
11% -
0.69 -
83.2 -
0.87-
60% of 62 duels -
0% of 2 situations -
Inferno7
57% -
0.74 -
87.1 -
1.01-
58% of 38 duels -
50% of 2 situations -
Anubis6
83% -
0.83 -
87.1 -
1.17-
63% of 40 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ferox2 plays

Across 62 matches Ferox2 averages K/R 0.72, ADR 80.8 and a rating of 0.99. Biggest strength: Opening duels won at 55%, better than 90% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 6% of level 7 players. Averages 15.7 kills per match with 36% headshots. The strongest map is Dust 2 with a 76% win rate in 17 matches. In 23 of 62 matches the rating was 1.10 or higher (37%), in 25 it was below 0.90. In 62 matches with detailed stats: 6 4Ks and 4 aces. Best month by rating: September 2026 at 1.03. Ferox2 loses the most ELO on Mirage (−3 ELO, win rate 65%). Things go best in match 1 of the day (−9 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, −9 ELO. Last 30 days: 23 matches, win rate 70%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.