Ferek

Germany
On FACEIT since 2015 176 matches tracked 27 matches in 30 days
Last updated:

How does Ferek play?

Rating 1.13 (from 164 matches) K/R 0.78 ADR 81.8 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 1.18+0.13 · Ø 1.05 better than 85%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 82%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 62%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 23x 4K, 3 aces in 114 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 68%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 83%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.13, ADR at 80.4, Win rate at 52%, ELO at 2,626
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −59 ELO
27 matches · 44% win rate
On Nuke −55 ELO
41 matches · 54% win rate
On Wednesdays −1 ELO, win rate 42%

Ferek loses the most ELO on Cache: −59 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 9 wins in a row · Nuke
  4. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno44
64% better than 79%
0.81 better than 65%
84.6 better than 53%
1.20 better than 78%
55% of 182 duels better than 55%
39% of 28 situations better than 47%
Nuke41
54% better than 47%
0.78 better than 61%
79.8 better than 42%
1.11 better than 66%
57% of 196 duels better than 76%
35% of 23 situations better than 40%
Dust 233
45% better than 25%
0.72 better than 36%
79.6 better than 40%
1.03 better than 42%
54% of 138 duels better than 62%
21% of 14 situations better than 10%
Cache27
44% -
0.80 -
82.4 -
1.12-
66% of 128 duels -
40% of 20 situations -
Ancient21
57% better than 64%
0.83 better than 83%
84.9 better than 65%
1.16 better than 85%
49% of 91 duels better than 34%
33% of 12 situations better than 41%
Anubis5
40% -
0.80 -
76.7 -
0.99-
50% of 12 duels -
0% of 3 situations -
Overpass4
50% -
0.63 -
75.8 -
1.27-
40% of 5 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ferek plays

Across 176 matches Ferek averages K/R 0.78 and ADR 81.8; the rating across the 164 rated matches is 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 41% headshots. The strongest map is Inferno with a 64% win rate in 44 matches. In 85 of 164 matches the rating was 1.10 or higher (52%), in 40 it was below 0.90. In 114 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: June 2026 at 1.23. Ferek loses the most ELO on Cache (−59 ELO, win rate 44%). Things go best on Inferno (+59 ELO, win rate 64%). Match no. 3 of the day goes best: 59% win rate, +57 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.13, ADR at 80.4, Win rate at 52%, ELO at 2,626. Last 30 days: 27 matches, win rate 56%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.