FerNoxS

Caribbean Netherlands
On FACEIT since 2024 284 matches tracked 79 matches in 30 days
Last updated:

How does FerNoxS play?

Rating 1.05 (from 265 matches) K/R 0.73 ADR 77.5 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 265 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 47%−1 pp · Ø 48% better than 45%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.07+0.04 · Ø 1.03 better than 71%
Pistol kills per match 2.6
Knife kills 7 in 284 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 44%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 68%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 27x 4K, 4 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether FerNoxS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 161 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.65
JanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.78.

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −216 ELO
24 matches · 21% win rate
On Ancient −43 ELO
30 matches · 50% win rate
Between 18:00 and 24:00 −130 ELO, win rate 42%
On Thursdays −16 ELO, win rate 44%

FerNoxS loses the most ELO on Nuke: −216 ELO, 21% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 8 wins in a row · Inferno
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
48% better than 41%
0.74 better than 54%
77.5 better than 34%
1.07 better than 67%
52% of 226 duels better than 61%
38% of 86 situations right on the average
Dust 252
62% better than 87%
0.72 better than 45%
76.4 better than 29%
1.00 better than 44%
47% of 146 duels better than 30%
41% of 29 situations better than 58%
Anubis37
49% better than 42%
0.74 better than 55%
77.2 better than 33%
1.09 better than 72%
54% of 115 duels better than 71%
39% of 28 situations better than 51%
Inferno32
47% better than 29%
0.74 better than 54%
78.2 better than 38%
1.05 better than 54%
50% of 111 duels better than 40%
36% of 25 situations better than 43%
Ancient30
50% right on the average
0.70 better than 30%
78.0 better than 34%
0.99 better than 40%
53% of 106 duels better than 61%
43% of 23 situations better than 65%
Cache24
58% better than 59%
0.76 better than 56%
81.0 better than 47%
1.06 better than 55%
52% of 73 duels better than 45%
39% of 18 situations better than 48%
Nuke24
21% better than 1%
0.75 better than 46%
74.6 better than 18%
1.06 right on the average
42% of 67 duels better than 10%
39% of 18 situations better than 52%
Vertigo4
50% -
0.77 -
83.5 -
1.03-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FerNoxS plays

Across 284 matches FerNoxS averages K/R 0.73 and ADR 77.5; the rating across the 265 rated matches is 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 16.1 kills per match with 47% headshots. The strongest map is Dust 2 with a 62% win rate in 52 matches. In 114 of 265 matches the rating was 1.10 or higher (43%), in 93 it was below 0.90. In 197 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. FerNoxS loses the most ELO on Nuke (−216 ELO, win rate 21%). Things go best in match 2 of the day (+100 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +100 ELO. Last 30 days: 79 matches, win rate 49%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.