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Fent_abuser

Japan
On FACEIT since 2025 126 matches tracked 55 matches in 30 days
Last updated:

How does Fent_abuser play?

Rating 1.06 K/R 0.77 ADR 85.0 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 126 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.03+0.02 · Ø 1.01 better than 59%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.3%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 83%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 29x 4K, 6 aces in 126 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +271, Clutch 1v1 +10 pp
= Stayed the same
ADR at 84.4
▼ Got worse
K/R −0.05, Rating −0.09, Headshots −3 pp, Win rate −6 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.81). Slightly above the average (0.73).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
38 matches · 37% win rate
Between 18:00 and 24:00 +14 ELO, win rate 45%

Fent_abuser loses the most ELO on Mirage: −11 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
37% better than 9%
0.73 right on the average
82.4 better than 62%
0.99 better than 42%
50% of 170 duels better than 47%
12% of 17 situations better than 3%
Anubis25
44% better than 26%
0.82 better than 85%
89.1 better than 85%
1.12 better than 80%
50% of 143 duels better than 47%
55% of 11 situations better than 85%
Ancient22
64% better than 89%
0.78 better than 74%
86.7 better than 81%
1.05 better than 64%
50% of 134 duels better than 46%
29% of 14 situations better than 22%
Dust 220
65% better than 91%
0.77 better than 71%
81.6 better than 60%
1.08 better than 71%
52% of 92 duels better than 59%
11% of 9 situations better than 2%
Nuke14
50% -
0.78 -
84.8 -
1.10-
47% of 76 duels -
63% of 8 situations -
Inferno6
67% -
0.84 -
92.7 -
1.11-
62% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fent_abuser plays

Across 126 matches Fent_abuser averages K/R 0.77, ADR 85.0 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 85.0, better than 80% of level 8 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 8 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 53 of 126 matches the rating was 1.10 or higher (42%), in 44 it was below 0.90. In 126 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: August 2026 at 1.13. Fent_abuser loses the most ELO on Mirage (−11 ELO, win rate 37%). Things go best on Dust 2 (+151 ELO, win rate 65%). Improved over the last three months: ELO +271, Clutch 1v1 +10 pp. Got weaker: K/R −0.05, Rating −0.09, Headshots −3 pp, Win rate −6 pp, First kills −1 pp. Unchanged in recent months: ADR at 84.4. Last 30 days: 55 matches, win rate 49%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.