FenoFenomen

Germany
On FACEIT since 2014 62 matches tracked
Last updated:

How does FenoFenomen play?

Rating 0.97 K/R 0.69 ADR 75.1 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 62 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 34% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 47%−3 pp · Ø 50% better than 27%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 84%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.98−0.02 · Ø 1.00 better than 46%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 32%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 24%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 4x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 74.3, Headshots at 53%
▼ Got worse
Rating −0.07, Win rate −33 pp, ELO −104, First kills −3 pp, Clutch 1v1 −29 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −23 ELO
23 matches · 48% win rate

FenoFenomen loses the most ELO in match 1 of the day: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Cache
  2. Highest rating in a match: 2.06 · Anubis
  3. Most kills in a match: 26 · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 41%
0.70 better than 35%
77.0 better than 33%
1.00 better than 47%
45% of 69 duels better than 22%
27% of 26 situations better than 22%
Anubis13
77% -
0.63 -
68.9 -
0.92-
52% of 29 duels -
60% of 10 situations -
Cache5
40% -
0.62 -
70.8 -
0.86-
45% of 11 duels -
33% of 3 situations -
Ancient4
75% -
0.65 -
78.6 -
0.94-
67% of 12 duels -
33% of 3 situations -
Dust 24
50% -
0.86 -
92.5 -
1.16-
60% of 15 duels -
-
Nuke4
50% -
0.62 -
69.8 -
0.84-
29% of 17 duels -
50% of 2 situations -
Vertigo4
25% -
0.74 -
73.7 -
0.98-
0% of 3 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FenoFenomen plays

Across 62 matches FenoFenomen averages K/R 0.69, ADR 75.1 and a rating of 0.97. Biggest strength: Utility hit rate at 45%, better than 96% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 7 players. Averages 14.6 kills per match with 53% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 18 of 62 matches the rating was 1.10 or higher (29%), in 23 it was below 0.90. In 62 matches with detailed stats: 4 4Ks and 1 ace. FenoFenomen loses the most ELO in match 1 of the day (−23 ELO, win rate 48%). Got weaker: Rating −0.07, Win rate −33 pp, ELO −104, First kills −3 pp, Clutch 1v1 −29 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.3, Headshots at 53%. Last 30 days: 4 matches, win rate 25%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.