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FenixeN-

Sweden
On FACEIT since 2018 157 matches tracked 156 matches in 30 days
Last updated:

How does FenixeN- play?

Rating 1.00 K/R 0.74 ADR 81.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 157 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 48%−1 pp · Ø 49% better than 32%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 83%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (46%).

Headshot rate 49%+3 pp · Ø 46% better than 67%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 66%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 57%
MVPs per match 2.4+0.2 · Ø 2.2 better than 73%
4Ks and aces 29x 4K, 5 aces in 157 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.26).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 23%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 14%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
Whether FenixeN- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 157 matches, all from the last 3 months.

Kills per round (K/R)

0.70
OctNov

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
31 matches · 42% win rate
In match 1 of the day −2 ELO
23 matches · 30% win rate
On Thursdays −30 ELO, win rate 36%

FenixeN- loses the most ELO on Ancient: −83 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.52 · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
35% better than 7%
0.70 better than 37%
79.5 better than 51%
0.95 better than 30%
40% of 235 duels better than 7%
55% of 20 situations better than 88%
Dust 238
47% better than 36%
0.80 better than 83%
86.0 better than 79%
1.08 better than 75%
51% of 198 duels better than 53%
44% of 16 situations better than 69%
Ancient31
42% better than 25%
0.71 right on the average
80.9 better than 59%
0.93 better than 32%
53% of 183 duels better than 67%
42% of 12 situations better than 57%
Nuke25
52% better than 47%
0.77 better than 69%
82.9 better than 69%
1.06 better than 68%
51% of 130 duels right on the average
54% of 13 situations better than 83%
Inferno10
60% -
0.64 -
70.6 -
0.96-
34% of 35 duels -
33% of 6 situations -
Anubis4
50% -
0.76 -
81.6 -
1.07-
53% of 19 duels -
75% of 4 situations -
Cache3
100% -
0.84 -
87.9 -
1.12-
75% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FenixeN- plays

Across 157 matches FenixeN- averages K/R 0.74, ADR 81.6 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 14% of level 7 players. Averages 16.3 kills per match with 49% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 63 of 157 matches the rating was 1.10 or higher (40%), in 66 it was below 0.90. In 157 matches with detailed stats: 29 4Ks and 5 aces. FenixeN- loses the most ELO on Ancient (−83 ELO, win rate 42%). Things go best on Dust 2 (+141 ELO, win rate 47%). Match no. 2 of the day goes best: 55% win rate, +62 ELO. Last 30 days: 156 matches, win rate 46%, net ELO +273.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.