FeloMelo

Poland
On FACEIT since 2017 82 matches tracked 27 matches in 30 days
ELO ▼ 55
2,023
30-day peak: 2,078
Rank EU
#238,063
Poland #13,795 in Poland
Last updated:

How does FeloMelo play?

Rating 1.35 K/R 0.97 ADR 102.2 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 82 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 34% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.37+0.34 · Ø 1.03 better than 98%
Pistol kills per match 3.5
Knife kills 1 in 82 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.2% of rounds and so well above the average (13.4%).

2K rounds 18.2%+4.8 pp · Ø 13.4% better than 99%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 32x 4K, 6 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 57%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 56%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.19, Win rate +6 pp, First kills +1 pp, Clutch 1v1 +11 pp
= Stayed the same
ADR at 103.1, ELO at 2,023
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 1.06. Last 3 months: 1.00 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
21 matches · 43% win rate
On Mirage −5 ELO
24 matches · 42% win rate

FeloMelo loses the most ELO on Dust 2: −31 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Reached level 10 · Mirage
  3. Most kills in a match: 42 · Nuke
  4. Highest rating in a match: 2.97 · Ancient

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
42% better than 17%
0.94 better than 97%
103.7 better than 99%
1.28 better than 96%
63% of 112 duels better than 96%
45% of 11 situations better than 72%
Dust 221
43% better than 23%
0.95 better than 98%
100.3 better than 98%
1.32 better than 98%
65% of 103 duels better than 98%
39% of 18 situations better than 54%
Ancient12
58% -
1.01 -
102.9 -
1.42-
48% of 40 duels -
50% of 14 situations -
Nuke11
45% -
1.07 -
102.5 -
1.50-
56% of 41 duels -
38% of 16 situations -
Anubis5
20% -
0.90 -
103.1 -
1.21-
41% of 22 duels -
0% of 1 situations -
Cache5
40% -
1.10 -
113.4 -
1.59-
56% of 32 duels -
43% of 7 situations -
Inferno4
25% -
0.83 -
86.3 -
1.13-
33% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FeloMelo plays

Across 82 matches FeloMelo averages K/R 0.97, ADR 102.2 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.1 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 52 of 82 matches the rating was 1.10 or higher (63%), in 15 it was below 0.90. In 82 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: September 2026 at 1.48. FeloMelo loses the most ELO on Dust 2 (−31 ELO, win rate 43%). Things go best in match 1 of the day (−15 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, −15 ELO. Improved over the last three months: K/R +0.10, Rating +0.19, Win rate +6 pp, First kills +1 pp, Clutch 1v1 +11 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 103.1, ELO at 2,023. Last 30 days: 27 matches, win rate 48%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.