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Feez-

Canada
On FACEIT since 2018 169 matches tracked 36 matches in 30 days
ELO ▲ 8
2,160
30-day peak: 2,267
Rank NA ▼ 510 places
#5,084
Canada #1,057 in Canada
30 days · prev. #4,574 · best #3,572
Last updated:

How does Feez- play?

Rating 1.04 (from 121 matches) K/R 0.75 ADR 84.1 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 68%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 51%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 24x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 77%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +337
= Stayed the same
K/R at 0.74, ADR at 83.1, Win rate at 52%
▼ Got worse
Rating −0.38

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
60 matches · 42% win rate
On Anubis −4 ELO
26 matches · 46% win rate
On Fridays −28 ELO, win rate 29%

Feez- loses the most ELO in match 1 of the day: −51 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Dust 2
  2. Reached level 10 · Inferno
  3. Most kills in a match: 43 · Mirage
  4. Recorded match no. 100 · Inferno
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
62% better than 86%
0.77 better than 65%
85.8 better than 75%
1.07 better than 65%
51% of 263 duels right on the average
33% of 24 situations better than 37%
Inferno29
41% better than 19%
0.78 better than 73%
87.3 better than 74%
1.12 better than 76%
58% of 101 duels better than 76%
50% of 10 situations better than 77%
Anubis26
46% better than 32%
0.77 better than 66%
88.5 better than 86%
0.99 better than 38%
51% of 104 duels right on the average
71% of 7 situations better than 98%
Dust 218
56% better than 68%
0.68 better than 22%
77.4 better than 32%
0.91-
56% of 88 duels better than 75%
100% of 1 situations better than 99%
Ancient16
50% better than 43%
0.68 better than 20%
76.6 better than 26%
0.92 better than 16%
45% of 91 duels better than 16%
50% of 8 situations better than 81%
Nuke14
43% -
0.72 -
78.8 -
1.23-
57% of 42 duels -
43% of 7 situations -
Cache9
67% -
0.76 -
85.1 -
1.05-
47% of 51 duels -
17% of 6 situations -
Overpass4
25% -
0.72 -
82.9 -
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Compared with players on the same level who have at least 15 matches on the map.

How Feez- plays

Across 169 matches Feez- averages K/R 0.75 and ADR 84.1; the rating across the 121 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Mirage with a 62% win rate in 53 matches. In 50 of 121 matches the rating was 1.10 or higher (41%), in 44 it was below 0.90. In 113 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. Feez- loses the most ELO in match 1 of the day (−51 ELO, win rate 42%). Things go best on Inferno (+63 ELO, win rate 41%). Match no. 3 of the day goes best: 70% win rate, +26 ELO. Improved over the last three months: Headshots +2 pp, ELO +337. Got weaker: Rating −0.38. Unchanged in recent months: K/R at 0.74, ADR at 83.1, Win rate at 52%. Last 30 days: 36 matches, win rate 47%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.