Federico-
Name history of Federico-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Federico- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).
Compared with 2,689 players in this group, each player over up to their last 100 matches.
Opening
Weakness47% of opening duels won and so clearly below the average (52%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average60% headshots and so well above the average (51%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average5.0 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04. Last 3 months: 1.01 (at the start 1.03). Slightly below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 88.5. Last 3 months: 79.3 (at the start 79.8). Just below the average (80.9).
Share of headshot kills
Best month: October 2026 with 65%. Last 3 months: 62% (at the start 59%). Well above the average (51%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months unchanged at 52%. Just above the average (51%).
Best month: November 2026 with 2,656. Last 3 months: 2,550 (at the start 2,357).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 346 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Federico- loses the most ELO on Ancient: −67 ELO, 48% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Dust 2
- Most kills in a match: 38 · Dust 2
- Highest rating in a match: 2.20 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 346 matchesCompared with players on the same level who have at least 15 matches on the map.
How Federico- plays
Across 346 matches Federico- averages K/R 0.74, ADR 79.6 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 60% headshots. The strongest map is Mirage with a 57% win rate in 84 matches. In 138 of 346 matches the rating was 1.10 or higher (40%), in 131 it was below 0.90. In 294 matches with detailed stats: 53 4Ks and 9 aces. Best month by rating: October 2026 at 1.04. Federico- loses the most ELO on Ancient (−67 ELO, win rate 48%). Things go best on Mirage (+84 ELO, win rate 57%). Match no. 4 of the day goes best: 59% win rate, +74 ELO. Improved over the last three months: Headshots +3 pp, ELO +193. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 79.3, Win rate at 52%. Last 30 days: 62 matches, win rate 60%, net ELO +103.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.