FeaRHellder

Russia
On FACEIT since 2020 93 matches tracked 52 matches in 30 days
Last updated:

How does FeaRHellder play?

Rating 0.97 K/R 0.70 ADR 78.6 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 93 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 8

Compared with 1,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 32%

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 25%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 44%−3 pp · Ø 47% better than 34%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.96−0.05 · Ø 1.01 better than 33%
Pistol kills per match 2.4
Knife kills 11 in 93 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 13x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.08, ADR +8.3, Headshots +9 pp, ELO +297
= Stayed the same
Nothing clear
▼ Got worse
Win rate −19 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.63). Just below the average (0.73).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −77 ELO
33 matches · 42% win rate

FeaRHellder loses the most ELO from match 5 of the day: −77 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
72% better than 98%
0.72 right on the average
82.3 better than 62%
1.01 right on the average
51% of 166 duels better than 54%
45% of 20 situations better than 70%
Dust 226
50% right on the average
0.68 better than 29%
75.4 better than 27%
0.90 better than 14%
49% of 135 duels better than 44%
10% of 10 situations better than 2%
Anubis16
56% better than 70%
0.71 better than 41%
80.1 better than 53%
1.02 right on the average
53% of 78 duels better than 64%
25% of 8 situations better than 19%
Nuke9
56% -
0.73 -
77.6 -
1.03-
37% of 52 duels -
43% of 7 situations -
Ancient4
75% -
0.49 -
60.4 -
0.68-
44% of 16 duels -
0% of 1 situations -
Cache3
100% -
0.62 -
75.0 -
0.93-
58% of 12 duels -
0% of 1 situations -
Inferno3
33% -
0.81 -
88.6 -
1.18-
32% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FeaRHellder plays

Across 93 matches FeaRHellder averages K/R 0.70, ADR 78.6 and a rating of 0.97. Biggest strength: Utility hit rate at 46%, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 33%, better than only 25% of level 8 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Mirage with a 72% win rate in 32 matches. In 27 of 93 matches the rating was 1.10 or higher (29%), in 41 it was below 0.90. In 91 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. FeaRHellder loses the most ELO from match 5 of the day (−77 ELO, win rate 42%). Things go best on Dust 2 (+31 ELO, win rate 50%). Match no. 1 of the day goes best: 87% win rate, +26 ELO. Improved over the last three months: K/R +0.09, Rating +0.08, ADR +8.3, Headshots +9 pp, ELO +297. Got weaker: Win rate −19 pp. Last 30 days: 52 matches, win rate 54%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.