Fatare3

Tajikistan
On FACEIT since 2021 164 matches tracked 64 matches in 30 days
Last updated:

How does Fatare3 play?

Rating 1.15 K/R 0.84 ADR 87.3 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 164 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 3.0
Knife kills 2 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 92%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 32x 4K, 6 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +167
= Stayed the same
K/R at 0.85, Rating at 1.15, ADR at 88.9, Headshots at 55%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
33 matches · 42% win rate
On Wednesdays ±0 ELO, win rate 29%

Fatare3 loses the most ELO on Dust 2: −36 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.22 · Vertigo
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
53% better than 56%
0.80 better than 76%
84.8 better than 69%
1.09 better than 69%
53% of 241 duels better than 62%
22% of 32 situations better than 11%
Dust 233
42% better than 20%
0.79 better than 74%
81.7 better than 56%
1.08 better than 67%
47% of 131 duels better than 28%
29% of 28 situations better than 27%
Ancient21
57% better than 67%
0.82 better than 83%
89.0 better than 83%
1.13 better than 81%
63% of 98 duels better than 95%
0% of 8 situations better than 1%
Anubis21
62% better than 82%
0.93 better than 99%
95.3 better than 96%
1.28 better than 98%
60% of 90 duels better than 92%
24% of 17 situations better than 16%
Inferno11
55% -
0.85 -
88.5 -
1.18-
58% of 38 duels -
33% of 6 situations -
Nuke9
44% -
0.96 -
97.4 -
1.34-
61% of 28 duels -
42% of 12 situations -
Vertigo9
67% -
0.97 -
91.4 -
1.42-
62% of 39 duels -
80% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fatare3 plays

Across 164 matches Fatare3 averages K/R 0.84, ADR 87.3 and a rating of 1.15. Biggest strength: Utility hit rate at 44%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 88 of 164 matches the rating was 1.10 or higher (54%), in 38 it was below 0.90. In 134 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: June 2026 at 1.20. Fatare3 loses the most ELO on Dust 2 (−36 ELO, win rate 42%). Things go best on Mirage (+38 ELO, win rate 53%). Match no. 1 of the day goes best: 58% win rate, +8 ELO. Improved over the last three months: ELO +167. Unchanged in recent months: K/R at 0.85, Rating at 1.15, ADR at 88.9, Headshots at 55%, Win rate at 53%. Last 30 days: 64 matches, win rate 55%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.