FatalFriends

PE
42 matches tracked 40 matches in 30 days
ELO ▼ 31
2,087
30-day peak: 2,168
Rank SA ▼ 1,436 places
#4,836 #30 in PE
30 days · prev. #3,400 · best #3,400
Last updated:

How does FatalFriends play?

Rating 1.20 K/R 0.85 ADR 86.8 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 42 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 31% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

FatalFriends wins 55 of 100 opening duels. 4 percentage points above the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive

FatalFriends wins 33 of 100 1v1s. 7 percentage points below the level 10 average (40%).

Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Strength
Where do the kills come from?

1.22 kills per death. 0.18 above the level 10 average (1.04).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 0%−11 pp better than 2%
K/D 1.22+0.18 better than 92%
Pistol kills per match 3.2
Knife kills 1 in 42 matches

Impact

Strength
Damage and big rounds

Averages 3.0 round MVPs per match. 0.6 above the level 10 average (2.4).

2K rounds 15.5%+2.1 pp better than 89%
3K rounds 5.6%+1.5 pp better than 92%
MVPs per match 3.0+0.6 better than 96%
4Ks and aces 10x 4K, 3 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

47 of 100 nades by FatalFriends deal damage or blind an enemy. 12 percentage points above the level 10 average (35%).

Utility hit rate 47%+12 pp better than 99%
Utility damage per round 4.10.0 on par
Enemies flashed per round 0.17−0.13 better than 15%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
Whether FatalFriends is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.89
SepOct

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.24 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
55% better than 60%
0.86 better than 92%
86.0 better than 74%
1.24 better than 94%
49% of 67 duels better than 36%
36% of 11 situations better than 45%
Inferno12
50% -
0.87 -
91.2 -
1.18-
60% of 57 duels -
14% of 7 situations -
Nuke5
60% -
0.64 -
71.4 -
0.82-
54% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FatalFriends plays

Across 42 matches FatalFriends averages K/R 0.85, ADR 86.8 and a rating of 1.20. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 players. Averages 18.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 55% win rate in 20 matches. In 22 of 42 matches the rating was 1.10 or higher (52%), in 12 it was below 0.90. In 42 matches with detailed stats: 10 4Ks and 3 aces. Things go best on Dust 2 (+8 ELO, win rate 55%). Last 30 days: 40 matches, win rate 55%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.