Fat_King

Russia
On FACEIT since 2023 284 matches tracked 119 matches in 30 days
ELO ▲ 259
2,361
30-day peak: 2,361
Rank EU
#85,826
Russia #24,420 in Russia
Last updated:

How does Fat_King play?

Rating 0.88 (from 249 matches) K/R 0.64 ADR 70.7 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 249 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.04).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 0.86−0.18 · Ø 1.04 better than 2%
Pistol kills per match 4.5
Knife kills 18 in 284 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−2.1 pp · Ø 13.5% better than 6%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 4%
MVPs per match 1.7−0.6 · Ø 2.3 better than 1%
4Ks and aces 23x 4K, 2 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 69%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.64, Rating at 0.86, ADR at 70.0, ELO at 2,361
▼ Got worse
Win rate −11 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
88 matches · 44% win rate
On Anubis −22 ELO
36 matches · 53% win rate
On Tuesdays −6 ELO, win rate 39%

Fat_King loses the most ELO on Dust 2: −161 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 2.29 · Ancient
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
44% better than 23%
0.63 better than 6%
69.3 better than 4%
0.83 better than 2%
39% of 298 duels better than 3%
40% of 42 situations better than 56%
Ancient54
46% better than 28%
0.65 better than 9%
71.2 better than 5%
0.90 better than 9%
45% of 210 duels better than 15%
24% of 29 situations better than 16%
Mirage49
55% better than 61%
0.66 better than 12%
70.9 better than 7%
0.94 better than 18%
42% of 134 duels better than 8%
33% of 24 situations better than 36%
Anubis36
53% right on the average
0.64 better than 7%
73.4 better than 13%
0.87 better than 5%
43% of 115 duels better than 10%
39% of 18 situations better than 57%
Inferno27
41% better than 12%
0.63 better than 6%
68.3 better than 3%
0.86 better than 4%
36% of 120 duels better than 1%
50% of 18 situations better than 77%
Nuke15
60% better than 67%
0.67 better than 18%
74.3 better than 20%
0.90-
46% of 48 duels better than 20%
0% of 3 situations better than 1%
Cache11
45% -
0.63 -
69.2 -
0.85-
36% of 50 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fat_King plays

Across 284 matches Fat_King averages K/R 0.64 and ADR 70.7; the rating across the 249 rated matches is 0.88. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.1 kills per match with 59% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 52 of 249 matches the rating was 1.10 or higher (21%), in 143 it was below 0.90. In 206 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: November 2026 at 1.04. Fat_King loses the most ELO on Dust 2 (−161 ELO, win rate 44%). Things go best on Mirage (+193 ELO, win rate 55%). From match no. 5 of the day on, things go best: 62% win rate, −74 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.86, ADR at 70.0, ELO at 2,361. Last 30 days: 119 matches, win rate 49%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.