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FastL1fe

Ethiopia
On FACEIT since 2019 171 matches tracked 37 matches in 30 days
Last updated:

How does FastL1fe play?

Rating 0.87 (from 151 matches) K/R 0.62 ADR 70.1 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 40%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 41%−8 pp · Ø 49% better than 2%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 73%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.98).

Headshot rate 49%+3 pp · Ø 46% better than 67%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.84−0.14 · Ø 0.98 better than 4%
Pistol kills per match 2.4
Knife kills 2 in 171 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.8%).

2K rounds 11.7%−1.2 pp · Ø 12.9% better than 16%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 6%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 7x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.26).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.52+0.26 · Ø 0.26 better than 95%
Deaths per round 74%+1 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.87, ADR at 71.0, Headshots at 49%
▼ Got worse
Win rate −8 pp, ELO −323

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: November 2026 with 0.68. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.71).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
48 matches · 54% win rate
On Anubis −42 ELO
38 matches · 42% win rate
Between 18:00 and 24:00 −27 ELO, win rate 48%
On Saturdays −27 ELO, win rate 45%

FastL1fe loses the most ELO on Ancient: −47 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Cache
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
54% better than 64%
0.63 better than 11%
71.3 better than 12%
0.86 better than 12%
45% of 172 duels better than 23%
52% of 29 situations better than 79%
Anubis38
42% better than 21%
0.62 better than 8%
67.1 better than 4%
0.89 better than 13%
35% of 151 duels better than 2%
30% of 23 situations better than 31%
Mirage29
62% better than 86%
0.63 better than 11%
70.1 better than 9%
0.89 better than 14%
47% of 96 duels better than 31%
40% of 15 situations better than 56%
Cache24
54% better than 52%
0.61 better than 9%
72.1 better than 14%
0.84 better than 6%
46% of 79 duels better than 20%
20% of 5 situations better than 11%
Vertigo14
50% -
0.66 -
74.0 -
0.92-
49% of 47 duels -
36% of 14 situations -
Dust 29
33% -
0.57 -
66.1 -
0.76-
39% of 23 duels -
0% of 4 situations -
Inferno5
80% -
0.62 -
68.2 -
0.86-
57% of 21 duels -
33% of 3 situations -
Overpass3
100% -
0.67 -
73.0 -
1.29-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FastL1fe plays

Across 171 matches FastL1fe averages K/R 0.62 and ADR 70.1; the rating across the 151 rated matches is 0.87. Most room to improve: Opening duels won at 41%, better than only 2% of level 7 players. Averages 14.1 kills per match with 49% headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 30 of 151 matches the rating was 1.10 or higher (20%), in 89 it was below 0.90. In 91 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: November 2026 at 0.94. FastL1fe loses the most ELO on Ancient (−47 ELO, win rate 54%). Things go best on Mirage (+36 ELO, win rate 62%). Match no. 4 of the day goes best: 67% win rate, −50 ELO. Got weaker: Win rate −8 pp, ELO −323. Unchanged in recent months: K/R at 0.64, Rating at 0.87, ADR at 71.0, Headshots at 49%. Last 30 days: 37 matches, win rate 43%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.