FastBrain

France
On FACEIT since 2017 223 matches tracked 43 matches in 30 days
Last updated:

How does FastBrain play?

Rating 0.98 K/R 0.69 ADR 76.3 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 223 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 27%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.04 · Ø 1.03 better than 40%
Pistol kills per match 2.6
Knife kills 1 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 20%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 17x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 78.2
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −192

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −120 ELO
22 matches · 50% win rate
On Dust 2 −60 ELO
66 matches · 55% win rate
On Fridays −113 ELO, win rate 45%

FastBrain loses the most ELO on Inferno: −120 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 1.90 · Anubis
  4. Most kills in a match: 45 · Anubis

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
55% better than 64%
0.67 better than 21%
76.2 better than 29%
0.97 better than 33%
48% of 239 duels better than 36%
40% of 43 situations better than 56%
Anubis65
52% better than 53%
0.75 better than 59%
81.9 better than 58%
1.06 better than 65%
50% of 217 duels right on the average
43% of 40 situations better than 63%
Cache29
52% better than 41%
0.61 better than 10%
69.6 better than 10%
0.86 better than 10%
44% of 90 duels better than 18%
45% of 20 situations better than 69%
Nuke28
43% better than 16%
0.68 better than 21%
74.1 better than 16%
1.01 better than 38%
35% of 91 duels better than 1%
43% of 14 situations better than 61%
Inferno22
50% better than 38%
0.65 better than 13%
71.1 better than 8%
0.90 better than 11%
56% of 73 duels better than 72%
38% of 13 situations right on the average
Ancient10
40% -
0.73 -
76.0 -
1.03-
42% of 31 duels -
43% of 7 situations -
Vertigo3
33% -
0.86 -
82.0 -
1.19-
60% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FastBrain plays

Across 223 matches FastBrain averages K/R 0.69, ADR 76.3 and a rating of 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 55% win rate in 66 matches. In 82 of 223 matches the rating was 1.10 or higher (37%), in 86 it was below 0.90. In 155 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. FastBrain loses the most ELO on Inferno (−120 ELO, win rate 50%). Things go best on Anubis (+124 ELO, win rate 52%). Match no. 4 of the day goes best: 57% win rate, +20 ELO. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −192. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 78.2. Last 30 days: 43 matches, win rate 47%, net ELO −203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.