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FasonN

Argentina
On FACEIT since 2018 192 matches tracked 16 matches in 30 days
ELO ▲ 2
2,467
30-day peak: 2,530
Rank SA ▼ 223 places
#1,424
Argentina #439 in Argentina
30 days · prev. #1,201 · best #1,149
Last updated:

How does FasonN play?

Rating 0.92 K/R 0.67 ADR 76.3 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 70%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.91−0.13 · Ø 1.04 better than 7%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 25%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 8%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 14x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.5, Win rate +5 pp, ELO +134
= Stayed the same
K/R at 0.69, Rating at 0.93
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −98 ELO
42 matches · 48% win rate
In match 4 of the day −24 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 −9 ELO, win rate 48%

FasonN loses the most ELO in match 2 of the day: −98 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.84 · Dust 2
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
59% better than 77%
0.66 better than 13%
73.4 better than 13%
0.91 better than 11%
47% of 574 duels better than 25%
43% of 46 situations better than 62%
Dust 231
52% right on the average
0.69 better than 23%
78.2 better than 33%
0.96 better than 22%
48% of 166 duels better than 31%
53% of 17 situations better than 86%
Ancient28
61% better than 77%
0.74 better than 44%
86.6 better than 71%
1.02 better than 43%
47% of 189 duels better than 24%
25% of 8 situations better than 19%
Anubis17
35% better than 8%
0.62 better than 3%
74.2 better than 15%
0.84 better than 2%
45% of 97 duels better than 16%
60% of 5 situations better than 92%
Nuke17
41% better than 12%
0.67 better than 14%
75.0 better than 18%
0.87 better than 6%
45% of 112 duels better than 17%
67% of 6 situations better than 96%
Inferno4
75% -
0.76 -
85.5 -
1.06-
40% of 20 duels -
0% of 2 situations -
Cache3
0% -
0.55 -
63.7 -
0.73-
28% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FasonN plays

Across 192 matches FasonN averages K/R 0.67, ADR 76.3 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.92, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 55 of 192 matches the rating was 1.10 or higher (29%), in 94 it was below 0.90. In 90 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. FasonN loses the most ELO in match 2 of the day (−98 ELO, win rate 48%). Things go best in match 3 of the day (+84 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +84 ELO. Improved over the last three months: ADR +4.5, Win rate +5 pp, ELO +134. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.93. Last 30 days: 16 matches, win rate 50%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.