Faseel

Uzbekistan
On FACEIT since 2019 149 matches tracked 49 matches in 30 days
ELO ▲ 92
2,105
30-day peak: 2,109
Rank EU
#184,379
Uzbekistan #1,081 in Uzbekistan
Last updated:

How does Faseel play?

Rating 1.14 K/R 0.81 ADR 84.0 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 149 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 7%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 2.7
Knife kills 1 in 149 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 75%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 62%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 20x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +244
= Stayed the same
K/R at 0.79, ADR at 82.3
▼ Got worse
Rating −0.06

Oct 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.79
JanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
36 matches · 53% win rate
On Mirage −71 ELO
56 matches · 45% win rate
Between 12:00 and 18:00 +10 ELO, win rate 51%
On Fridays −93 ELO, win rate 48%

Faseel loses the most ELO on Dust 2: −121 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 2.55 · Dust 2
  5. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
45% better than 27%
0.77 better than 67%
81.3 better than 53%
1.05 better than 60%
47% of 258 duels better than 28%
20% of 54 situations better than 9%
Dust 236
53% better than 57%
0.89 better than 95%
88.4 better than 84%
1.27 better than 95%
53% of 163 duels better than 60%
50% of 18 situations better than 82%
Inferno21
76% better than 99%
0.86 better than 94%
88.8 better than 83%
1.26 better than 95%
52% of 84 duels better than 44%
44% of 16 situations better than 67%
Ancient18
78% better than 99%
0.82 better than 81%
87.2 better than 76%
1.16 better than 87%
49% of 85 duels better than 35%
22% of 9 situations better than 15%
Anubis7
57% -
0.73 -
76.6 -
1.03-
42% of 31 duels -
29% of 7 situations -
Nuke6
33% -
0.74 -
78.1 -
1.02-
67% of 27 duels -
75% of 4 situations -
Cache5
60% -
0.71 -
74.2 -
1.02-
47% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Faseel plays

Across 149 matches Faseel averages K/R 0.81, ADR 84.0 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 77 of 149 matches the rating was 1.10 or higher (52%), in 41 it was below 0.90. In 76 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 1.25. Faseel loses the most ELO on Dust 2 (−121 ELO, win rate 53%). Things go best on Inferno (+12 ELO, win rate 76%). Match no. 2 of the day goes best: 61% win rate, −71 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +244. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.79, ADR at 82.3. Last 30 days: 49 matches, win rate 59%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.