Farsan3

AR
257 matches tracked 52 matches in 30 days
Last updated:

How does Farsan3 play?

Rating 0.95 (from 194 matches) K/R 0.68 ADR 73.9 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 7
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 194 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 47%−3 pp better than 25%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 62%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−8 pp better than 10%
AWP share of kills 2%−9 pp better than 14%
K/D 0.98−0.02 better than 47%
Pistol kills per match 2.0
Knife kills 4 in 257 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.5%−0.7 pp better than 38%
Rounds with 3K 2.7%−1.2 pp better than 8%
MVPs per match 1.9−0.4 better than 17%
4Ks and aces 20x 4K, 1 ace in 198 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.4+0.2 better than 58%
Enemies flashed per round 0.34+0.07 better than 71%
Rounds with a death 70%−2 pp better than 81%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +7 pp, ELO +276
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.7, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.71).

Patterns

From the last 257 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −11 ELO
26 matches · 42% wins
On Nuke −1 ELO
42 matches · 43% wins
On Wednesdays −28 ELO, win rate 41%

Farsan3 loses the most ELO in match 4 of the day: −11 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.77 · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
48% better than 41%
0.70 better than 40%
75.0 better than 29%
0.99 better than 48%
49% of 369 duels better than 43%
43% of 87 situations better than 63%
Dust 253
51% better than 55%
0.67 better than 27%
73.7 better than 21%
0.94 better than 30%
45% of 163 duels better than 24%
31% of 26 situations better than 32%
Nuke42
43% better than 18%
0.67 better than 20%
71.8 better than 11%
0.90 better than 15%
50% of 118 duels better than 43%
40% of 20 situations level
Anubis15
47% better than 39%
0.67 better than 26%
74.3 better than 21%
0.86-
36% of 56 duels better than 3%
31% of 13 situations better than 35%
Inferno9
56% -
0.65 -
69.5 -
0.92-
43% of 30 duels -
33% of 3 situations -
Cache6
50% -
0.76 -
77.7 -
0.89-
44% of 16 duels -
33% of 3 situations -
Ancient5
20% -
0.56 -
61.9 -
0.77-
33% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Farsan3 plays

Across 257 matches Farsan3 averages K/R 0.68 and ADR 73.9; the rating across the 194 rated matches is 0.95. Biggest strength: Rounds with a death at only 70%, where lower is better. That is better than 81% of players on level 7. Most room to improve: Rounds with 3K at 2.7%. That is better than only 8% of players on level 7. On average 15.2 kills per match, 38% of them headshots. The strongest map is Dust 2 with a 51% win rate in 53 matches. In 51 of 194 matches the rating was 1.10 or higher (26%), in 83 it was below 0.90. In 198 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: August 2026 at 0.99. Farsan3 loses the most ELO in match 4 of the day (−11 ELO, win rate 42%). Things go best in match 3 of the day (+185 ELO, win rate 60%). Improved over the last three months: Win rate +7 pp, ELO +276. Got weaker: K/R −0.04, ADR −4.7, Headshots −5 pp. Last 30 days: 52 matches, win rate 50%, ELO balance +71.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.