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Farius1

Romania
On FACEIT since 2020 250 matches tracked 52 matches in 30 days
ELO ▼ 78
2,391
30-day peak: 2,469
Rank EU
#81,710
Romania #1,005 in Romania
Last updated:

How does Farius1 play?

Rating 1.06 K/R 0.78 ADR 84.2 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 250 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 87%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 3.0
Knife kills 3 in 250 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 64%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 29x 4K, 8 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 27%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 85.2
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −105

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
51 matches · 45% win rate
Between 6:00 and 12:00 +5 ELO, win rate 38%
On Tuesdays −170 ELO, win rate 28%

Farius1 loses the most ELO on Ancient: −53 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 2.01 · Cache
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
52% right on the average
0.77 better than 65%
83.5 better than 64%
1.06 better than 59%
51% of 583 duels right on the average
39% of 51 situations better than 52%
Ancient51
45% better than 25%
0.82 better than 81%
86.7 better than 73%
1.11 better than 73%
50% of 284 duels better than 41%
28% of 32 situations better than 23%
Dust 230
53% better than 55%
0.80 better than 77%
89.9 better than 88%
1.05 better than 56%
56% of 190 duels better than 75%
30% of 10 situations better than 28%
Anubis26
54% better than 55%
0.81 better than 79%
87.3 better than 78%
1.13 better than 77%
45% of 173 duels better than 16%
38% of 21 situations right on the average
Inferno17
41% better than 15%
0.72 better than 35%
79.0 better than 31%
0.97 better than 18%
50% of 108 duels better than 32%
29% of 7 situations better than 24%
Nuke16
31% better than 1%
0.70 better than 30%
75.0 better than 23%
0.94 better than 20%
46% of 85 duels better than 20%
33% of 12 situations better than 33%
Cache12
42% -
0.78 -
82.9 -
1.09-
52% of 56 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Farius1 plays

Across 250 matches Farius1 averages K/R 0.78, ADR 84.2 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 57% headshots. The strongest map is Anubis with a 54% win rate in 26 matches. In 112 of 250 matches the rating was 1.10 or higher (45%), in 78 it was below 0.90. In 153 matches with detailed stats: 29 4Ks and 8 aces. Best month by rating: November 2026 at 1.16. Farius1 loses the most ELO on Ancient (−53 ELO, win rate 45%). Things go best on Dust 2 (+50 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, +20 ELO. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −105. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 85.2. Last 30 days: 52 matches, win rate 44%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.