Farbrorernst

Sweden
On FACEIT since 2014 259 matches tracked 60 matches in 30 days
ELO ▲ 86
2,564
30-day peak: 2,628
Rank EU
#43,913
Sweden #1,278 in Sweden
Last updated:

How does Farbrorernst play?

Rating 0.93 K/R 0.64 ADR 71.6 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 259 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 32%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.94−0.11 · Ø 1.05 better than 12%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 18%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 25x 4K, 2 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.91, ADR at 71.0
▼ Got worse
Headshots −3 pp, Win rate −8 pp, ELO −155

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.68. Last 3 months: 0.64 (at the start 0.65). Well below the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −122 ELO
38 matches · 53% win rate
On Anubis −71 ELO
30 matches · 43% win rate
Between 12:00 and 18:00 −96 ELO, win rate 41%
On Wednesdays −45 ELO, win rate 44%

Farbrorernst loses the most ELO on Ancient: −122 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.21 · Ancient
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 14 wins in a row · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
50% better than 40%
0.64 better than 8%
70.8 better than 7%
0.92 better than 12%
46% of 348 duels better than 19%
41% of 59 situations better than 60%
Dust 267
57% better than 67%
0.63 better than 6%
69.5 better than 4%
0.91 better than 9%
49% of 266 duels better than 34%
32% of 31 situations better than 31%
Ancient38
53% right on the average
0.61 better than 2%
69.7 better than 4%
0.92 better than 12%
44% of 137 duels better than 11%
42% of 19 situations better than 58%
Anubis30
43% better than 16%
0.72 better than 34%
78.3 better than 31%
1.02 better than 40%
55% of 130 duels better than 64%
45% of 29 situations better than 67%
Cache21
52% -
0.65 -
74.0 -
0.92-
47% of 88 duels -
33% of 9 situations -
Inferno7
29% -
0.67 -
77.8 -
0.93-
55% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Farbrorernst plays

Across 259 matches Farbrorernst averages K/R 0.64, ADR 71.6 and a rating of 0.93. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 14.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 57% win rate in 67 matches. In 68 of 259 matches the rating was 1.10 or higher (26%), in 127 it was below 0.90. In 182 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. Farbrorernst loses the most ELO on Ancient (−122 ELO, win rate 53%). Things go best on Dust 2 (+37 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, −1 ELO. Got weaker: Headshots −3 pp, Win rate −8 pp, ELO −155. Unchanged in recent months: K/R at 0.64, Rating at 0.91, ADR at 71.0. Last 30 days: 60 matches, win rate 52%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.