FarFor

Russia
On FACEIT since 2024 357 matches tracked 39 matches in 30 days
Last updated:

How does FarFor play?

Rating 0.84 (from 325 matches) K/R 0.63 ADR 72.5 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 325 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 9% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.01).

Headshot rate 44%−3 pp · Ø 47% better than 33%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.81−0.20 · Ø 1.01 better than 2%
Pistol kills per match 2.2
Knife kills 3 in 357 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.2%).

2K rounds 10.9%−2.3 pp · Ø 13.2% better than 5%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 23x 4K, 2 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 36%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 30%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.9
= Stayed the same
Headshots at 44%
▼ Got worse
Win rate −4 pp, ELO −512

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: October 2026 with 0.66. Last 3 months: 0.64 (at the start 0.60). Clearly below the average (0.73).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −187 ELO
63 matches · 32% win rate
On Ancient −89 ELO
93 matches · 42% win rate
Between 0:00 and 6:00 −30 ELO, win rate 27%
On Saturdays +41 ELO, win rate 39%

FarFor loses the most ELO in match 2 of the day: −187 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Inferno
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient93
42% better than 19%
0.60 better than 4%
71.1 better than 8%
0.80 better than 3%
43% of 389 duels better than 14%
33% of 46 situations better than 35%
Anubis83
46% better than 33%
0.60 better than 3%
71.3 better than 8%
0.82 better than 3%
43% of 361 duels better than 15%
31% of 42 situations better than 29%
Dust 271
46% better than 35%
0.63 better than 9%
72.2 better than 13%
0.85 better than 6%
44% of 317 duels better than 17%
42% of 31 situations better than 61%
Mirage42
50% right on the average
0.64 better than 12%
70.4 better than 8%
0.85 better than 5%
41% of 132 duels better than 8%
47% of 17 situations better than 76%
Nuke30
53% better than 44%
0.70 better than 30%
78.8 better than 41%
0.91 better than 16%
52% of 130 duels better than 48%
50% of 10 situations better than 77%
Inferno27
52% right on the average
0.68 better than 35%
78.5 better than 48%
0.94 better than 30%
42% of 99 duels better than 12%
29% of 14 situations better than 29%
Cache7
29% -
0.64 -
71.4 -
0.74-
37% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FarFor plays

Across 357 matches FarFor averages K/R 0.63 and ADR 72.5; the rating across the 325 rated matches is 0.84. Most room to improve: Rating at 0.84, better than only 2% of level 8 players. Averages 14.0 kills per match with 44% headshots. The strongest map is Nuke with a 53% win rate in 30 matches. In 43 of 325 matches the rating was 1.10 or higher (13%), in 196 it was below 0.90. In 294 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: November 2026 at 0.95. FarFor loses the most ELO in match 2 of the day (−187 ELO, win rate 32%). Things go best on Dust 2 (+53 ELO, win rate 46%). Match no. 4 of the day goes best: 60% win rate, +53 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.9. Got weaker: Win rate −4 pp, ELO −512. Unchanged in recent months: Headshots at 44%. Last 30 days: 39 matches, win rate 51%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.