Fanta_lite

Australia
On FACEIT since 2015 88 matches tracked
ELO
2,097
Peak across recorded matches: 2,138
Rank OCE ▼ 104 places
#993
Australia #551 in Australia
30 days · prev. #889 · best #860
Last updated:

How does Fanta_lite play?

Rating 0.88 (from 68 matches) K/R 0.64 ADR 76.0 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 28% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

33% headshots and so well below the average (49%).

Headshot rate 33%−16 pp · Ø 49% better than 1%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.87−0.16 · Ø 1.03 better than 5%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 4%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 6x 4K, 2 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.19, Headshots +26 pp, Win rate +4 pp
= Stayed the same
ADR at 76.7
▼ Got worse
ELO −80

Sep to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.60
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.68. Last 3 months: 0.66 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
29 matches · 34% win rate
Between 6:00 and 12:00 +17 ELO, win rate 43%

Fanta_lite loses the most ELO in match 1 of the day: ±0 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Highest rating in a match: 1.63 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
38% better than 11%
0.66 better than 14%
75.9 better than 23%
0.90 better than 10%
48% of 96 duels better than 31%
29% of 17 situations better than 25%
Mirage17
47% better than 34%
0.61 better than 4%
69.7 better than 6%
0.92-
41% of 66 duels better than 6%
45% of 11 situations better than 70%
Ancient11
36% -
0.56 -
72.4 -
0.63-
35% of 23 duels -
40% of 5 situations -
Anubis9
56% -
0.67 -
84.9 -
0.86-
55% of 33 duels -
100% of 2 situations -
Inferno9
67% -
0.75 -
83.0 -
1.02-
71% of 34 duels -
33% of 6 situations -
Cache8
63% -
0.63 -
73.5 -
0.85-
39% of 23 duels -
25% of 4 situations -
Nuke4
50% -
0.66 -
82.4 -
0.80-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fanta_lite plays

Across 88 matches Fanta_lite averages K/R 0.64 and ADR 76.0; the rating across the 68 rated matches is 0.88. Biggest strength: Utility hit rate at 41%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 33% headshots. The strongest map is Mirage with a 47% win rate in 17 matches. In 16 of 68 matches the rating was 1.10 or higher (24%), in 37 it was below 0.90. In 48 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 0.95. Fanta_lite loses the most ELO in match 1 of the day (±0 ELO, win rate 34%). Improved over the last three months: K/R +0.04, Rating +0.19, Headshots +26 pp, Win rate +4 pp. Got weaker: ELO −80. Unchanged in recent months: ADR at 76.7. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.