Fane_l

Romania
On FACEIT since 2021 182 matches tracked 32 matches in 30 days
ELO ▲ 134
2,005
30-day peak: 2,006
Rank EU
#254,675
Romania #3,238 in Romania
Last updated:

How does Fane_l play?

Rating 1.07 K/R 0.77 ADR 85.1 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 182 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.7
Knife kills 2 in 182 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 41x 4K, 1 ace in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 89%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +10 pp, ELO +440, Clutch 1v1 +19 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.11, ADR −9.2, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.75 (at the start 0.86). Just above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
42 matches · 48% win rate
On Anubis −3 ELO
22 matches · 59% win rate
Between 18:00 and 24:00 −100 ELO, win rate 42%

Fane_l loses the most ELO on Dust 2: −81 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 5 wins in a row · Inferno
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 54 · Dust 2
  5. Highest rating in a match: 2.89 · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
57% better than 71%
0.79 better than 73%
86.0 better than 74%
1.07 better than 63%
50% of 232 duels better than 44%
41% of 41 situations better than 61%
Dust 242
48% better than 40%
0.75 better than 58%
84.2 better than 68%
1.06 better than 62%
48% of 200 duels better than 33%
38% of 34 situations right on the average
Inferno25
52% better than 45%
0.84 better than 81%
91.7 better than 88%
1.16 better than 78%
57% of 127 duels better than 68%
39% of 18 situations better than 51%
Ancient24
46% better than 29%
0.76 better than 57%
83.7 better than 62%
1.04 better than 54%
50% of 137 duels better than 40%
73% of 11 situations better than 99%
Anubis22
59% better than 75%
0.73 better than 44%
80.3 better than 47%
1.04 better than 53%
53% of 122 duels better than 60%
53% of 15 situations better than 85%
Cache11
36% -
0.75 -
84.8 -
1.04-
51% of 67 duels -
0% of 7 situations -
Vertigo4
50% -
0.89 -
85.2 -
1.26-
55% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fane_l plays

Across 182 matches Fane_l averages K/R 0.77, ADR 85.1 and a rating of 1.07. Biggest strength: Utility hit rate at 46%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 82 of 182 matches the rating was 1.10 or higher (45%), in 68 it was below 0.90. In 182 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. Fane_l loses the most ELO on Dust 2 (−81 ELO, win rate 48%). Things go best on Mirage (+81 ELO, win rate 57%). Match no. 2 of the day goes best: 60% win rate, −5 ELO. Improved over the last three months: Headshots +3 pp, Win rate +10 pp, ELO +440, Clutch 1v1 +19 pp. Got weaker: K/R −0.11, Rating −0.11, ADR −9.2, First kills −1 pp. Last 30 days: 32 matches, win rate 59%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.