Fan4ticc

Kazakhstan
On FACEIT since 2024 116 matches tracked 55 matches in 30 days
Last updated:

How does Fan4ticc play?

Rating 1.03 K/R 0.73 ADR 77.3 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.9
Zeus kills5 in 116 matches
Knife kills 6 in 116 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 22x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.6, ELO +580, First kills +2 pp
= Stayed the same
Headshots at 49%, Win rate at 48%
▼ Got worse
Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −51 ELO, win rate 24%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Cache
  3. Most kills in a match: 40 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage
  5. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 24%
0.73 better than 46%
76.5 better than 30%
1.06 better than 61%
62% of 172 duels better than 95%
26% of 34 situations better than 17%
Ancient20
65% better than 87%
0.75 better than 53%
77.6 better than 33%
1.10 better than 72%
54% of 57 duels better than 63%
35% of 23 situations better than 42%
Dust 220
35% better than 5%
0.70 better than 30%
81.6 better than 54%
0.97 better than 27%
55% of 82 duels better than 71%
45% of 20 situations better than 72%
Anubis14
43% -
0.76 -
80.1 -
1.05-
47% of 51 duels -
20% of 15 situations -
Inferno7
71% -
0.82 -
82.2 -
1.15-
66% of 29 duels -
0% of 2 situations -
Cache6
33% -
0.56 -
63.9 -
0.79-
36% of 22 duels -
14% of 7 situations -
Nuke4
50% -
0.59 -
65.3 -
0.73-
53% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fan4ticc plays

Across 116 matches Fan4ticc averages K/R 0.73, ADR 77.3 and a rating of 1.03. Biggest strength: Opening duels won at 56%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 45 of 116 matches the rating was 1.10 or higher (39%), in 45 it was below 0.90. In 116 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. Things go best on Mirage (+25 ELO, win rate 44%). Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.6, ELO +580, First kills +2 pp. Got weaker: Clutch 1v1 −5 pp. Unchanged in recent months: Headshots at 49%, Win rate at 48%. Last 30 days: 55 matches, win rate 51%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.