Famfams

Ukraine
On FACEIT since 2020 126 matches tracked 63 matches in 30 days
Last updated:

How does Famfams play?

Rating 1.02 K/R 0.73 ADR 80.3 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 126 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 55%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 33%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.03+0.01 · Ø 1.02 better than 56%
Pistol kills per match 2.9
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 37%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
Whether Famfams is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: October 2026 with 0.76.

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
42 matches · 55% win rate
Between 6:00 and 12:00 +2 ELO, win rate 44%
On Mondays −24 ELO, win rate 44%

Famfams loses the most ELO on Mirage: −50 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Anubis
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 65%
0.77 better than 65%
79.9 better than 46%
1.04 better than 56%
55% of 203 duels better than 73%
23% of 26 situations better than 13%
Dust 234
56% better than 68%
0.78 better than 71%
86.7 better than 79%
1.10 better than 74%
59% of 156 duels better than 88%
35% of 23 situations better than 40%
Anubis26
54% better than 60%
0.73 right on the average
81.1 better than 55%
1.05 better than 63%
55% of 91 duels better than 72%
37% of 19 situations better than 50%
Ancient12
58% -
0.61 -
69.4 -
0.88-
39% of 36 duels -
67% of 6 situations -
Cache6
33% -
0.55 -
68.0 -
0.80-
37% of 35 duels -
67% of 3 situations -
Inferno5
60% -
0.66 -
80.6 -
0.91-
56% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Famfams plays

Across 126 matches Famfams averages K/R 0.73, ADR 80.3 and a rating of 1.02. Biggest strength: Opening duels won at 54%, better than 78% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 9 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 51 of 126 matches the rating was 1.10 or higher (40%), in 47 it was below 0.90. In 107 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: May 2026 at 1.06. Famfams loses the most ELO on Mirage (−50 ELO, win rate 55%). Things go best on Anubis (+14 ELO, win rate 54%). Last 30 days: 63 matches, win rate 49%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.