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Falscher

Turkey
On FACEIT since 2020 512 matches tracked 175 matches in 30 days
ELO ▲ 81
2,138
30-day peak: 2,363
Rank EU
#174,418
Turkey #4,783 in Turkey
Last updated:

How does Falscher play?

Rating 1.08 K/R 0.78 ADR 85.9 from 512 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (441 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 50%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.0 from the last 108
Zeus kills1 in 108 matches
Knife kills 10 in 108 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 90x 4K, 10 aces in 441 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 23%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 19%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 85.4, Headshots at 49%, Win rate at 50%
▼ Got worse
ELO −81

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Inferno
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
54% better than 61%
0.85 better than 90%
95.8 better than 95%
1.18 better than 88%
59% of 164 duels better than 87%
36% of 25 situations better than 45%
Mirage18
72% better than 98%
0.76 better than 60%
88.2 better than 83%
1.04 better than 54%
56% of 97 duels better than 77%
42% of 12 situations better than 63%
Ancient16
44% better than 25%
0.77 better than 63%
81.4 right on the average
1.08 better than 67%
52% of 60 duels right on the average
47% of 17 situations better than 75%
Anubis15
40% better than 17%
0.80 better than 79%
81.9 better than 57%
1.10 better than 72%
61% of 77 duels better than 92%
17% of 6 situations better than 7%
Inferno10
40% -
0.76 -
86.5 -
1.04-
51% of 55 duels -
33% of 3 situations -
Nuke10
40% -
0.85 -
86.6 -
1.17-
51% of 76 duels -
30% of 10 situations -
Cache9
22% -
0.81 -
84.4 -
1.08-
63% of 57 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Falscher plays

Across 512 matches Falscher averages K/R 0.78, ADR 85.9 and a rating of 1.08. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Mirage with a 72% win rate in 18 matches. In 45 of 108 matches the rating was 1.10 or higher (42%), in 34 it was below 0.90. In 441 matches with detailed stats: 90 4Ks and 10 aces. Best month by rating: August 2026 at 1.11. Got weaker: ELO −81. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 85.4, Headshots at 49%, Win rate at 50%. Last 30 days: 175 matches, win rate 51%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.