Falosh

Czech Republic
On FACEIT since 2015 111 matches tracked 49 matches in 30 days
ELO ▲ 120
2,126
30-day peak: 2,126
Rank EU
#178,635
Czech Republic #1,481 in Czech Republic
Last updated:

How does Falosh play?

Rating 1.10 K/R 0.77 ADR 81.3 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 111 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 2.9
Knife kills 1 in 111 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 21x 4K, 4 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 59%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +6.7, Win rate +6 pp, ELO +376
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −13 ELO
25 matches · 60% win rate
In match 2 of the day +25 ELO
31 matches · 61% win rate

Falosh loses the most ELO on Anubis: −13 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.79 · Cache
  3. Most kills in a match: 38 · Dust 2
  4. Reached level 10 · Ancient
  5. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
67% better than 93%
0.77 better than 66%
81.1 better than 53%
1.08 better than 66%
58% of 129 duels better than 85%
30% of 20 situations better than 28%
Anubis25
60% better than 79%
0.73 better than 45%
74.9 better than 17%
1.05 better than 56%
48% of 100 duels better than 32%
64% of 11 situations better than 95%
Cache19
79% better than 95%
0.84 better than 85%
88.3 better than 79%
1.21 better than 86%
57% of 122 duels better than 74%
67% of 6 situations better than 95%
Nuke18
72% better than 90%
0.82 better than 74%
83.6 better than 58%
1.16 better than 79%
51% of 65 duels better than 40%
50% of 8 situations better than 76%
Mirage12
58% -
0.72 -
83.1 -
0.99-
48% of 54 duels -
25% of 8 situations -
Ancient3
67% -
0.70 -
76.3 -
1.07-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Falosh plays

Across 111 matches Falosh averages K/R 0.77, ADR 81.3 and a rating of 1.10. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Cache with a 79% win rate in 19 matches. In 53 of 111 matches the rating was 1.10 or higher (48%), in 35 it was below 0.90. In 101 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. Falosh loses the most ELO on Anubis (−13 ELO, win rate 60%). Things go best on Dust 2 (+24 ELO, win rate 67%). Improved over the last three months: K/R +0.07, Rating +0.11, ADR +6.7, Win rate +6 pp, ELO +376. Unchanged in recent months: Headshots at 49%. Last 30 days: 49 matches, win rate 67%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.