Falloz1n

Argentina
On FACEIT since 2024 152 matches tracked 23 matches in 30 days
Last updated:

How does Falloz1n play?

Rating 0.90 K/R 0.69 ADR 78.3 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 4

Compared with 707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 42%
Opening duels won 46%−3 pp · Ø 49% better than 30%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 7%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 30%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (43%).

Headshot rate 52%+9 pp · Ø 43% better than 91%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.87−0.10 · Ø 0.97 better than 22%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so slightly below the average (3.7%).

2K rounds 12.9%+0.1 pp · Ø 12.8% better than 59%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 40%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 16x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 45%
Utility damage per round 4.4+0.7 · Ø 3.7 better than 67%
Enemies flashed per round 0.26+0.03 · Ø 0.23 better than 60%
Deaths per round 79%+6 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +4 pp, Win rate +12 pp, ELO +170
= Stayed the same
K/R at 0.68, Rating at 0.90
▼ Got worse
ADR −4.1

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.71).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −15 ELO
23 matches · 57% win rate
On Nuke −7 ELO
23 matches · 43% win rate
On Thursdays −11 ELO, win rate 47%

Falloz1n loses the most ELO on Inferno: −15 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 1.88 · Mirage
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 70%
0.68 better than 44%
80.6 better than 69%
0.89 better than 28%
47% of 258 duels better than 43%
21% of 28 situations better than 11%
Dust 224
54% better than 68%
0.71 better than 58%
77.4 better than 51%
0.93 better than 39%
49% of 102 duels right on the average
11% of 9 situations better than 3%
Inferno23
57% better than 70%
0.61 better than 19%
71.9 better than 24%
0.81 better than 11%
40% of 112 duels better than 9%
40% of 5 situations better than 54%
Nuke23
43% better than 20%
0.69 better than 43%
78.8 better than 57%
0.90 better than 30%
49% of 101 duels better than 44%
38% of 13 situations better than 47%
Anubis13
46% -
0.70 -
77.0 -
0.97-
44% of 66 duels -
57% of 7 situations -
Cache8
75% -
0.78 -
84.7 -
1.05-
55% of 40 duels -
14% of 7 situations -
Ancient5
40% -
0.73 -
75.9 -
1.02-
50% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Falloz1n plays

Across 152 matches Falloz1n averages K/R 0.69, ADR 78.3 and a rating of 0.90. Biggest strength: Headshot rate at 52%, better than 91% of level 4 players. Most room to improve: Deaths per round at 79%, better than only 5% of level 4 players. Averages 15.2 kills per match with 52% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 38 of 152 matches the rating was 1.10 or higher (25%), in 77 it was below 0.90. In 130 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. Falloz1n loses the most ELO on Inferno (−15 ELO, win rate 57%). Things go best on Mirage (+78 ELO, win rate 54%). Match no. 3 of the day goes best: 59% win rate, +49 ELO. Improved over the last three months: Headshots +4 pp, Win rate +12 pp, ELO +170. Got weaker: ADR −4.1. Unchanged in recent months: K/R at 0.68, Rating at 0.90. Last 30 days: 23 matches, win rate 52%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.