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Fallis

Iceland
On FACEIT since 2022 333 matches tracked 90 matches in 30 days
ELO ▲ 119
3,670
30-day peak: 3,680
Rank EU ▲ 27 places
#785
Iceland #5 in Iceland
30 days · prev. #812 · best #553
Last updated:

How does Fallis play?

Rating 1.04 K/R 0.73 ADR 78.4 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 333 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 14%
Opening duels won 52%−1 pp · Ø 53% better than 29%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 15%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just below the average (1.10).

Headshot rate 57%+3 pp · Ø 54% better than 67%
AWP share of kills 7%−6 pp · Ø 13% better than 48%
K/D 1.06−0.04 · Ø 1.10 better than 21%
Pistol kills per match 2.8
Knife kills 4 in 333 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so well below the average (2.5).

2K rounds 13.4%−0.8 pp · Ø 14.2% better than 21%
3K rounds 4.0%−0.4 pp · Ø 4.4% better than 22%
MVPs per match 2.2−0.3 · Ø 2.5 better than 11%
4Ks and aces 36x 4K, 6 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

0.26 enemies flashed per round and so well below the average (0.34).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 68%
Enemies flashed per round 0.26−0.08 · Ø 0.34 better than 23%
Deaths per round 69%−2 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp, ELO +327
= Stayed the same
K/R at 0.72, ADR at 77.3, Win rate at 54%
▼ Got worse
Rating −0.06

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74). Clearly below the average (0.77).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −158 ELO
47 matches · 53% win rate
In match 2 of the day −40 ELO
66 matches · 45% win rate
On Sundays −93 ELO, win rate 45%

Fallis loses the most ELO on Nuke: −158 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.66 · Anubis
  4. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient96
60% better than 59%
0.76 better than 35%
82.5 better than 36%
1.07 better than 35%
55% of 357 duels better than 55%
28% of 53 situations better than 21%
Anubis71
56% better than 47%
0.74 better than 28%
79.7 better than 26%
1.08 better than 40%
52% of 250 duels better than 38%
32% of 59 situations better than 31%
Mirage53
45% better than 11%
0.66 better than 3%
71.1 better than 2%
0.96 better than 6%
49% of 170 duels better than 17%
45% of 29 situations better than 69%
Nuke47
53% better than 26%
0.73 better than 20%
77.4 better than 13%
1.04 better than 23%
57% of 197 duels better than 65%
41% of 29 situations better than 54%
Inferno26
54% better than 45%
0.76 better than 59%
79.8 better than 41%
1.10 better than 64%
48% of 93 duels better than 27%
23% of 13 situations better than 17%
Cache22
41% -
0.72 -
79.2 -
0.99-
49% of 78 duels -
17% of 12 situations -
Dust 218
67% better than 80%
0.64 better than 2%
71.6 better than 3%
0.89 better than 1%
46% of 90 duels better than 11%
45% of 11 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How Fallis plays

Across 333 matches Fallis averages K/R 0.73, ADR 78.4 and a rating of 1.04. Most room to improve: Damage per round (ADR) at 78.4, better than only 13% of level 10 · 3,500+ ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 67% win rate in 18 matches. In 130 of 333 matches the rating was 1.10 or higher (39%), in 113 it was below 0.90. In 306 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: July 2026 at 1.09. Fallis loses the most ELO on Nuke (−158 ELO, win rate 53%). Things go best in match 1 of the day (+389 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +389 ELO. Improved over the last three months: Headshots +4 pp, ELO +327. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.72, ADR at 77.3, Win rate at 54%. Last 30 days: 90 matches, win rate 53%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.