Falcn

South Korea
On FACEIT since 2024 244 matches tracked 70 matches in 30 days
ELO ▼ 57
2,160
30-day peak: 2,217
Rank EU
#162,419
South Korea #2,424 in South Korea
Last updated:

How does Falcn play?

Rating 1.10 K/R 0.79 ADR 84.8 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 244 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 87%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.3
Zeus kills4 in 244 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 51x 4K, 6 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 84.9, Headshots at 60%, ELO at 2,160
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: June 2026 with 1.00. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −50 ELO
40 matches · 45% win rate
On Mirage −48 ELO
32 matches · 41% win rate
On Fridays −70 ELO, win rate 45%

Falcn loses the most ELO on Inferno: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Inferno
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 34 · Anubis
  4. Recorded match no. 100 · Anubis
  5. Reached level 10 · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
63% better than 86%
0.83 better than 84%
88.3 better than 80%
1.16 better than 83%
53% of 474 duels better than 60%
48% of 54 situations better than 77%
Anubis57
46% better than 32%
0.80 better than 77%
86.0 better than 74%
1.13 better than 79%
54% of 229 duels better than 66%
29% of 41 situations better than 26%
Inferno40
45% better than 26%
0.73 better than 40%
79.8 better than 36%
1.01 better than 33%
48% of 181 duels better than 24%
43% of 23 situations better than 59%
Mirage32
41% better than 15%
0.71 better than 36%
77.9 better than 36%
1.00 better than 40%
52% of 110 duels better than 57%
53% of 19 situations better than 87%
Nuke4
25% -
0.67 -
76.0 -
0.89-
33% of 12 duels -
0% of 1 situations -
Cache3
33% -
0.68 -
78.5 -
0.90-
30% of 10 duels -
0% of 3 situations -
Vertigo3
33% -
0.91 -
91.8 -
1.23-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Falcn plays

Across 244 matches Falcn averages K/R 0.79, ADR 84.8 and a rating of 1.10. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 61% headshots. The strongest map is Dust 2 with a 63% win rate in 103 matches. In 121 of 244 matches the rating was 1.10 or higher (50%), in 70 it was below 0.90. In 207 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: June 2026 at 1.39. Falcn loses the most ELO on Inferno (−50 ELO, win rate 45%). Things go best on Dust 2 (+64 ELO, win rate 63%). Match no. 4 of the day goes best: 67% win rate. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 84.9, Headshots at 60%, ELO at 2,160. Last 30 days: 70 matches, win rate 50%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.