Fal1Y

Denmark
On FACEIT since 2017 73 matches tracked 57 matches in 30 days
ELO ▲ 91
2,106
30-day peak: 2,143
Rank EU
#187,928
Denmark #4,338 in Denmark
Last updated:

How does Fal1Y play?

Rating 1.16 K/R 0.79 ADR 82.8 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 73 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 36% normal 0.90 to 1.09 22% weak 0.75 to 0.89 5% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.21+0.18 · Ø 1.03 better than 93%
Pistol kills per match 2.9
Knife kills 1 in 73 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 14x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Fal1Y is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOctNov

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +25 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 1.88 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 86%
0.86 better than 90%
87.9 better than 82%
1.28 better than 95%
56% of 109 duels better than 77%
31% of 16 situations better than 29%
Ancient14
71% -
0.85 -
88.8 -
1.20-
59% of 78 duels -
27% of 11 situations -
Anubis14
57% -
0.78 -
78.4 -
1.15-
60% of 53 duels -
38% of 8 situations -
Inferno8
38% -
0.70 -
73.1 -
1.00-
54% of 26 duels -
0% of 4 situations -
Nuke7
43% -
0.75 -
82.7 -
1.12-
67% of 27 duels -
33% of 3 situations -
Dust 26
33% -
0.70 -
77.4 -
1.00-
57% of 23 duels -
33% of 6 situations -
Cache5
40% -
0.74 -
79.4 -
1.07-
54% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fal1Y plays

Across 73 matches Fal1Y averages K/R 0.79, ADR 82.8 and a rating of 1.16. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 44 of 73 matches the rating was 1.10 or higher (60%), in 13 it was below 0.90. In 70 matches with detailed stats: 14 4Ks and 1 ace. Things go best in match 1 of the day (+1 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +1 ELO. Last 30 days: 57 matches, win rate 53%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.