FakeScuba

Russia
On FACEIT since 2020 132 matches tracked 63 matches in 30 days
ELO ▲ 129
3,026
30-day peak: 3,053
Rank EU ▼ 184 places
#8,423
Russia #2,430 in Russia
30 days · prev. #8,239 · best #7,330
Last updated:

How does FakeScuba play?

Rating 1.35 K/R 0.98 ADR 103.6 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 132 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 37% good 1.10 to 1.29 20% normal 0.90 to 1.09 12% weak 0.75 to 0.89 11% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 45%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.32+0.27 · Ø 1.05 better than 95%
Pistol kills per match 3.5
Zeus kills2 in 132 matches
Knife kills 1 in 132 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (4.1%).

2K rounds 16.6%+3.0 pp · Ø 13.6% better than 95%
3K rounds 7.5%+3.4 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 56x 4K, 12 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 6%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +368, First kills +1 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.21, ADR −10.1, Win rate −27 pp, Clutch 1v1 −14 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: August 2026 with 1.08. Last 3 months: 0.96 (at the start 1.08). Well above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −27 ELO
20 matches · 55% win rate
On Anubis −4 ELO
25 matches · 48% win rate
Between 12:00 and 18:00 −51 ELO, win rate 57%
On Tuesdays +1 ELO, win rate 48%

FakeScuba loses the most ELO in match 4 of the day: −27 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.81 · Dust 2
  3. Most kills in a match: 47 · Ancient
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
62% better than 75%
0.98 better than 99%
103.4 better than 99%
1.35 better than 97%
60% of 181 duels better than 84%
63% of 16 situations better than 95%
Ancient25
52% better than 38%
0.99 better than 99%
103.5 better than 99%
1.39 better than 99%
57% of 216 duels better than 76%
33% of 12 situations better than 37%
Anubis25
48% better than 27%
0.95 better than 98%
102.3 better than 99%
1.31 better than 97%
57% of 179 duels better than 75%
36% of 14 situations better than 44%
Mirage25
68% better than 93%
0.89 better than 93%
97.5 better than 96%
1.19 better than 85%
57% of 175 duels better than 76%
36% of 11 situations better than 41%
Cache14
71% -
1.06 -
111.2 -
1.48-
70% of 105 duels -
29% of 7 situations -
Nuke12
83% -
1.05 -
106.9 -
1.46-
66% of 67 duels -
60% of 5 situations -
Inferno5
100% -
1.09 -
114.4 -
1.50-
56% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FakeScuba plays

Across 132 matches FakeScuba averages K/R 0.98, ADR 103.6 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 21.4 kills per match with 52% headshots. The strongest map is Nuke with a 83% win rate in 12 matches. In 95 of 132 matches the rating was 1.10 or higher (72%), in 21 it was below 0.90. In 132 matches with detailed stats: 56 4Ks and 12 aces. Best month by rating: August 2026 at 1.53. FakeScuba loses the most ELO in match 4 of the day (−27 ELO, win rate 55%). Things go best on Mirage (+21 ELO, win rate 68%). From match no. 5 of the day on, things go best: 75% win rate. Improved over the last three months: Headshots +5 pp, ELO +368, First kills +1 pp. Got weaker: K/R −0.12, Rating −0.21, ADR −10.1, Win rate −27 pp, Clutch 1v1 −14 pp. Last 30 days: 63 matches, win rate 56%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.