FairyTale-

Denmark
On FACEIT since 2023 178 matches tracked 32 matches in 30 days
ELO ▼ 24
2,406
30-day peak: 2,430
Rank EU
#76,959
Denmark #2,027 in Denmark
Last updated:

How does FairyTale- play?

Rating 0.98 (from 141 matches) K/R 0.71 ADR 78.4 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 53%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.6
Knife kills 3 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 35%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Win rate +3 pp, ELO +256
= Stayed the same
K/R at 0.73, ADR at 80.1, Headshots at 44%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −99 ELO
46 matches · 50% win rate
On Anubis −50 ELO
21 matches · 29% win rate
On Wednesdays +6 ELO, win rate 41%

FairyTale- loses the most ELO from match 5 of the day: −99 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 1.83 · Ancient

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
66% better than 91%
0.78 better than 66%
85.5 better than 70%
1.07 better than 59%
51% of 198 duels better than 47%
39% of 28 situations better than 51%
Mirage46
57% better than 70%
0.68 better than 19%
74.3 better than 15%
0.98 better than 28%
44% of 154 duels better than 11%
44% of 27 situations better than 67%
Ancient30
57% better than 67%
0.73 better than 40%
78.7 better than 34%
1.00 better than 36%
50% of 122 duels better than 38%
26% of 23 situations better than 22%
Anubis21
29% better than 2%
0.70 better than 27%
77.6 better than 27%
0.91 better than 10%
47% of 89 duels better than 21%
27% of 11 situations better than 22%
Inferno18
61% better than 69%
0.63 better than 5%
76.0 better than 20%
0.91-
56% of 55 duels better than 65%
29% of 7 situations better than 26%
Nuke9
44% -
0.66 -
74.9 -
0.95-
47% of 38 duels -
33% of 3 situations -
Cache6
33% -
0.51 -
60.6 -
0.70-
29% of 21 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FairyTale- plays

Across 178 matches FairyTale- averages K/R 0.71 and ADR 78.4; the rating across the 141 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 66% win rate in 47 matches. In 48 of 141 matches the rating was 1.10 or higher (34%), in 60 it was below 0.90. In 88 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: November 2026 at 1.07. FairyTale- loses the most ELO from match 5 of the day (−99 ELO, win rate 50%). Things go best on Dust 2 (+33 ELO, win rate 66%). Match no. 1 of the day goes best: 61% win rate, +26 ELO. Improved over the last three months: Rating +0.06, Win rate +3 pp, ELO +256. Unchanged in recent months: K/R at 0.73, ADR at 80.1, Headshots at 44%. Last 30 days: 32 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.