Fairfield

St. Barthélemy
45 matches tracked
Last updated:

How does Fairfield play?

Rating 0.91 K/R 0.65 ADR 73.0 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 7%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 43%−5 pp · Ø 48% better than 26%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.89−0.14 · Ø 1.03 better than 11%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 17%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 9%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether Fairfield is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 38 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.65
JulAugSepOct

Best month: July 2026 with 0.69.

Patterns

Soon this shows where Fairfield loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 18 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 1.47 · Dust 2
  3. Most kills in a match: 32 · Cache

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
44% better than 27%
0.72 right on the average
76.8 better than 32%
1.02 better than 56%
49% of 91 duels better than 43%
42% of 12 situations better than 61%
Inferno10
60% -
0.62 -
69.6 -
0.89-
50% of 58 duels -
50% of 2 situations -
Cache6
67% -
0.63 -
74.0 -
0.84-
57% of 35 duels -
0% of 3 situations -
Ancient4
25% -
0.58 -
64.5 -
0.80-
31% of 32 duels -
-
Anubis4
25% -
0.56 -
73.3 -
0.77-
35% of 23 duels -
0% of 1 situations -
Mirage3
33% -
0.63 -
72.0 -
0.88-
55% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fairfield plays

Across 45 matches Fairfield averages K/R 0.65, ADR 73.0 and a rating of 0.91. Biggest strength: Utility hit rate at 43%, better than 92% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 8 players. Averages 14.3 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 11 of 45 matches the rating was 1.10 or higher (24%), in 19 it was below 0.90. In 35 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. Last 30 days: 1 matches, win rate 100%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.