Failess

Zambia
On FACEIT since 2014 457 matches tracked 101 matches in 30 days
ELO ▲ 70
2,092
30-day peak: 2,227
Rank NA ▲ 143 places
#6,215
Zambia #107 in Zambia
30 days · prev. #6,358 · best #4,304
Last updated:

How does Failess play?

Rating 1.07 K/R 0.77 ADR 83.4 from 457 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 457 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (360 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.5
Knife kills 2 in 457 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 81x 4K, 6 aces in 360 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 10%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.78, ADR at 84.4, Headshots at 53%, Win rate at 48%, ELO at 2,092
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 457 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −219 ELO
70 matches · 51% win rate
On Ancient −164 ELO
88 matches · 42% win rate
Between 6:00 and 12:00 −95 ELO, win rate 43%
On Wednesdays −57 ELO, win rate 35%

Failess loses the most ELO on Mirage: −219 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 50 · Ancient
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 457 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2148
47% better than 31%
0.74 right on the average
81.9 better than 56%
1.06 better than 59%
51% of 614 duels right on the average
47% of 102 situations better than 75%
Ancient88
42% better than 19%
0.77 better than 63%
83.1 better than 59%
1.06 better than 60%
51% of 342 duels better than 45%
43% of 54 situations better than 65%
Mirage70
51% better than 48%
0.75 better than 56%
81.1 better than 52%
1.03 right on the average
55% of 291 duels better than 74%
33% of 49 situations better than 36%
Inferno56
54% better than 54%
0.80 better than 72%
87.1 better than 69%
1.10 better than 64%
60% of 243 duels better than 84%
40% of 30 situations better than 53%
Anubis40
48% better than 42%
0.77 better than 65%
82.9 better than 60%
1.06 better than 59%
53% of 207 duels better than 61%
53% of 15 situations better than 82%
Cache33
52% better than 41%
0.82 better than 78%
88.4 better than 76%
1.13 better than 73%
59% of 161 duels better than 81%
38% of 16 situations better than 45%
Nuke19
58% better than 63%
0.79 better than 60%
83.3 better than 52%
1.08 right on the average
47% of 92 duels better than 23%
70% of 10 situations better than 97%
Vertigo3
67% -
1.07 -
109.7 -
1.55-
73% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Failess plays

Across 457 matches Failess averages K/R 0.77, ADR 83.4 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 196 of 457 matches the rating was 1.10 or higher (43%), in 149 it was below 0.90. In 360 matches with detailed stats: 81 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. Failess loses the most ELO on Mirage (−219 ELO, win rate 51%). Things go best on Inferno (+42 ELO, win rate 54%). Improved over the last three months: Rating +0.05. Unchanged in recent months: K/R at 0.78, ADR at 84.4, Headshots at 53%, Win rate at 48%, ELO at 2,092. Last 30 days: 101 matches, win rate 50%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.