FaceMan

Sweden
On FACEIT since 2014 85 matches tracked
Last updated:

How does FaceMan play?

Rating 1.07 K/R 0.75 ADR 84.3 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 85 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 20%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.97).

Headshot rate 43%−2 pp · Ø 45% better than 37%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 1.09+0.12 · Ø 0.97 better than 88%
Pistol kills per match 2.4
Knife kills 2 in 85 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.1).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 80%
3K rounds 4.6%+0.9 pp · Ø 3.7% better than 85%
MVPs per match 2.6+0.5 · Ø 2.1 better than 92%
4Ks and aces 8x 4K, 1 ace in 50 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 93%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 56%
Deaths per round 69%−4 pp · Ø 73% better than 89%

Progress

One value per month, dashed line is the level 6 average
Whether FaceMan is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 8 matches from the last 3 months and 61 before.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Best month: September 2026 with 0.98.

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
34 matches · 47% win rate

FaceMan loses the most ELO in match 1 of the day: −24 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.38 · Cache
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
61% better than 84%
0.81 better than 90%
89.3 better than 91%
1.15 better than 92%
57% of 118 duels better than 86%
45% of 20 situations better than 75%
Anubis19
47% better than 38%
0.69 better than 34%
82.9 better than 74%
0.94 better than 33%
58% of 69 duels better than 89%
27% of 11 situations better than 23%
Ancient11
64% -
0.72 -
80.7 -
1.05-
50% of 36 duels -
20% of 5 situations -
Cache10
60% -
0.77 -
79.1 -
1.14-
63% of 24 duels -
33% of 6 situations -
Mirage8
13% -
0.70 -
81.0 -
0.95-
42% of 26 duels -
0% of 5 situations -
Inferno3
100% -
0.70 -
75.9 -
1.05-
64% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FaceMan plays

Across 85 matches FaceMan averages K/R 0.75, ADR 84.3 and a rating of 1.07. Biggest strength: Utility hit rate at 44%, better than 94% of level 6 players. Most room to improve: Clutch 1v1 won at 31%, better than only 20% of level 6 players. Averages 16.6 kills per match with 43% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 33 of 85 matches the rating was 1.10 or higher (39%), in 29 it was below 0.90. In 50 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.37. FaceMan loses the most ELO in match 1 of the day (−24 ELO, win rate 47%). Things go best on Dust 2 (+50 ELO, win rate 61%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.