Fabinho_

Belgium
99 matches tracked 41 matches in 30 days
Last updated:

How does Fabinho_ play?

Rating 0.95 K/R 0.67 ADR 72.9 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most
Level 4

Compared with 728 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 7%
Opening duels won 44%−5 pp · Ø 49% better than 18%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 38%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (43%).

Headshot rate 40%−3 pp · Ø 43% better than 37%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.94−0.03 · Ø 0.97 better than 50%
Pistol kills per match 2.3
Knife kills 1 in 99 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.8%).

2K rounds 11.5%−1.3 pp · Ø 12.8% better than 24%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 36%
MVPs per match 1.9−0.2 · Ø 2.1 better than 33%
4Ks and aces 18x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 44%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 62%
Enemies flashed per round 0.32+0.08 · Ø 0.24 better than 75%
Deaths per round 71%−2 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +4 pp, Win rate +14 pp, ELO +306, First kills +1 pp
= Stayed the same
Clutch 1v1 at 35%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.0

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.65 (at the start 0.70). Slightly below the average (0.70).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −10 ELO
34 matches · 47% win rate
Between 12:00 and 18:00 −20 ELO, win rate 41%

Fabinho_ loses the most ELO on Dust 2: −10 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.17 · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
47% better than 43%
0.66 better than 31%
73.6 better than 29%
0.94 better than 41%
41% of 98 duels better than 12%
32% of 19 situations better than 34%
Inferno18
39% better than 14%
0.70 better than 64%
72.5 better than 34%
0.99 better than 68%
45% of 64 duels better than 33%
22% of 9 situations better than 16%
Mirage13
54% -
0.67 -
72.2 -
0.97-
57% of 49 duels -
60% of 5 situations -
Anubis12
33% -
0.62 -
71.9 -
0.86-
35% of 37 duels -
29% of 7 situations -
Nuke8
63% -
0.61 -
65.5 -
0.82-
27% of 15 duels -
33% of 3 situations -
Ancient6
33% -
0.71 -
69.3 -
1.07-
44% of 18 duels -
40% of 5 situations -
Cache6
67% -
0.78 -
86.9 -
1.09-
55% of 11 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fabinho_ plays

Across 99 matches Fabinho_ averages K/R 0.67, ADR 72.9 and a rating of 0.95. Biggest strength: Deaths per round at just 71% (lower is better), better than 82% of level 4 players. Most room to improve: Rounds with first kill at 6%, better than only 7% of level 4 players. Averages 14.2 kills per match with 40% headshots. The strongest map is Mirage with a 54% win rate in 13 matches. In 31 of 99 matches the rating was 1.10 or higher (31%), in 44 it was below 0.90. In 99 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. Fabinho_ loses the most ELO on Dust 2 (−10 ELO, win rate 47%). Improved over the last three months: Headshots +4 pp, Win rate +14 pp, ELO +306, First kills +1 pp. Got weaker: K/R −0.05, Rating −0.05, ADR −6.0. Unchanged in recent months: Clutch 1v1 at 35%. Last 30 days: 41 matches, win rate 56%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.